ArcSys developed this port, which is the only interesting thing about it, because it fucking sucks. Kicking sucks, jumping sucks, enemies move on top of you leading to ugly, clashing graphics with poor hit detection. Don't play this version. It's bad!

I'm torn. Inarguably, this feels so much better to play than the Arcade original. Movement and hit detection are fluid and set a standard for all beat em ups to follow. But poor programming led to a short, glitchy game with artificial difficulty.

Sometimes being first means you show your age more than most. Wonky hit detection and sluggish movement hold this game back from true timelessness. Still, for what it is, there's plenty of fun to have with this classic.

there is no reason for this game to exist. just play Mega Man X.

a great game held back by Namco dripfeeding and nickel and diming fans for DLC

Konami could have just let the TMNT license do the selling, but instead they produced a brawler that bodies contemporaries Final Fight, Double Dragon 2, and Golden Axe. THE button basher of 1989. Cowabunga.

Shallow but beautiful, this Konami button basher is great for a short laugh, but not much more than that. Still one of the early 90s best looking and sounding games, for what that's worth.

Well this was a fun surprise! A short, cute, and imaginative return to Celeste, but in the style of 3D Mario. Allegedly made in a week, it feels more like a demo than a polished title. But it's free and a lot of fun. I wish it was a full game!

The modes and create a wrestler are fun, if slight. But the wrestling is top notch, and that's really what matters. Throw in fun commentary, cheesy wrestler FMVs, and a short but fun "story" mode, and we have ourselves a good ol' fashioned slobberknocker.

With a much stronger premise and story than Opposing Force, Blue Shift only falls flat in its length. The whole thing can be beaten in 3 hours, while the previous Gearbox expansion is easily double that. But unlike OF, the levels and setpieces aren't so derivative of Valve's original game, making this an overall more enjoyable, if shorter, experience.

Your favorite band goes on tour, but without the lead singer and creative force that launched them. You still enjoy the show, but something's missing. Opposing Force isn't bad, but all its best qualities are from, and done better in, it's big sibling.

Valve's vertical slice demo plays to all the strengths of Half-Life, without spoiling any of that game's surprises, and leaves you needing more. Even their cut content runs circles around their contemporaries.

While every other studio were splicing up gameplay with mini movies, Valve produced one of the medium's best told stories, without taking the controls away from you. It's as much an expertly crafted shooter as it is a book you can't put down.

A feast for the eyes and ears, with a tight platforming setup, and a simple but ingenious central conceit. It's a shame the writing lampshades nearly everything, to the detriment of playability. A near masterpiece, held back by Deadpool dialogue.