I see why this game was popular in its day and why it got sequels, but this game is just frustrating as hell. It controls abysmally, and the directional control scheme does not mesh at all with fixed camera angles. Fixed camera angles are very cool for some genres, but a hack & slash is not one of them. I got most of the way through the game before I had to give up because I was getting too frustrated.

In what other game can you suplex a guy so hard his head explodes?

I blasted through this as a quick palette cleanser after RE2 and 3 and quite enjoyed it! I will probably come back later to 100% it.

I love this game. It's quicker-paced than RE2 Remake and has a tone that I appreciate. It's my favorite kind of horror.

What can I say that hasn't already been said? It's a horror masterpiece.

This game whips ass. It has an incredible thick layer of atmosphere and I love its color palette. The conceit of an anti-Metroidvania is super compelling to me. Love it!

This is my second playthrough of this game, to gather footage for a future Youtube video where I'll give more detailed thoughts on this game. In the meantime, I'll say that it's a very neat little FPS Metroidvania!

I enjoyed this more than I expected to. As a child of the N64 (I was playing the recent Nightdive remaster) the aesthetic of that console holds a lot of nostalgia for me. Even though this isn't a Nintendo game in a strict sense, it feels much more Nintendo-y than other games of its era, between collecting coins, having limited lives, hidden bonus stages and the amount of platforming that has to be done.

Some minor complaints: some of the weapons are completely superfluous once you get the improved versions, like the auto shotgun replacing the regular shotgun. The enemies, and especially the bosses, are more tanky than they are difficult.

I really like the outdoor areas in this game, but the indoor areas kind of wear out their welcome. On the whole though, I found this game to be a short and sweet little treat.