justinsdrown
2002
Highly questionable design choices and difficulty balancing drag this one down. I WANT to love this game. The environment art design is 10/10. The music fantastic. The story is bonkers but fun. The problem here is that devs were intent on busting your balls to the point of tedium. The difficulty doesn’t even bother me. I have all achievements for REmake on steam. It’s that the difficulty change ups here just make the second half of the game a total slog.
2003
Manhunt is a game that gets a bad wrap based on expectations. Due to its reputation people expect this game that is going to twist their stomach in knots. Since the game is ostensibly a “stealth” game it gets lost in superior mechanics presented in Metal Gear Solid or Tenchu. The thing that makes Manhunt special is the sum of its parts. It’s a gritty b movie based in the world of snuff that is a hybrid stealth/survivor horror and it pulls it off with few flaws.
Are the mechanics tanky? Yes. But that is to the advantage of the game. Great games are a product of their limitations. If that wasn’t the case we’d no clip to the end goal and call it a day. The limitations here are a part of the point and surviving each scenario under these limitations are what makes the themes work. Once you wrap your head around the tanky stealth mechanics you become a killing machine. Each forced section of melee or gunfight are like mini boss fights. Unless forced you should NOT be engaging in melee and gun fights and the forced fights work to illustrate this point.
The violence in the game Is indeed edgy and extreme but self-aware and a part of the game. The snuff film aspect works well. A lot of the segments work as classic Rockstar flavored satire. Beyond the satire the character design of some of the bosses are just straight up fantastic. I won’t spoil the boss designs here but the character designers really flex their creative muscles.
It’s not perfect. The scoring system doesn’t work in the game mechanics’ favor. Hardcore mode is poorly balanced. Taking away the player’s radar could work but having the five-star system tied into play time means that a five star rating is reduced to simple map memorization. Getting five stars is not flexible and genuinely makes the game a slog/grind to play. If I were to recommend anything to a new player I would say aim for three stars and only play on the default difficulty.
It's a shame the media killed this series. Rockstar has shied away from experimental games in recent years. Considering the blowback from press and fans alike it’s hard to blame them. Still, a modern Manhunt is a dream game scenario. That and Banjo Threeie.
Are the mechanics tanky? Yes. But that is to the advantage of the game. Great games are a product of their limitations. If that wasn’t the case we’d no clip to the end goal and call it a day. The limitations here are a part of the point and surviving each scenario under these limitations are what makes the themes work. Once you wrap your head around the tanky stealth mechanics you become a killing machine. Each forced section of melee or gunfight are like mini boss fights. Unless forced you should NOT be engaging in melee and gun fights and the forced fights work to illustrate this point.
The violence in the game Is indeed edgy and extreme but self-aware and a part of the game. The snuff film aspect works well. A lot of the segments work as classic Rockstar flavored satire. Beyond the satire the character design of some of the bosses are just straight up fantastic. I won’t spoil the boss designs here but the character designers really flex their creative muscles.
It’s not perfect. The scoring system doesn’t work in the game mechanics’ favor. Hardcore mode is poorly balanced. Taking away the player’s radar could work but having the five-star system tied into play time means that a five star rating is reduced to simple map memorization. Getting five stars is not flexible and genuinely makes the game a slog/grind to play. If I were to recommend anything to a new player I would say aim for three stars and only play on the default difficulty.
It's a shame the media killed this series. Rockstar has shied away from experimental games in recent years. Considering the blowback from press and fans alike it’s hard to blame them. Still, a modern Manhunt is a dream game scenario. That and Banjo Threeie.
1996
1998
I had a fun time with this one! Though it’s the most flawed game I’ve played recently. The camera REALLY fights against you. I took a lot of damage in the game simply down to bad angles or straight up not being to see. Also, the final boss is surprisingly easy. Still, the audio and visuals are fantastic here. They set the mood so well. Oh and I LOVE the story in this. The idea of your quest being earning your unearned glory is cool as hell.
I REALLY enjoyed my time with this one. The music, the atmosphere, and right stealth gameplay is all top tier. The issue is that the devs frequently didn’t play to their strengths. Why am I forced into sword combat boss fights? Why aren’t there stealth alternatives to dealing with them? Why is the voice acting so bad by even 1998 standards? Why are their long sections and even entire levels that take away your verticality?
So many head scratching decisions. Still what’s here as a foundation is incredible for the time. And that last level’s track is a banger. Should you play Tenchu? Absolutely. Just go in expecting some level of frustration. Oh and fuck the final boss. Seriously.
So many head scratching decisions. Still what’s here as a foundation is incredible for the time. And that last level’s track is a banger. Should you play Tenchu? Absolutely. Just go in expecting some level of frustration. Oh and fuck the final boss. Seriously.
1997
This game is a masterpiece. The controls aren’t bad. You are. No joke. There is a learning curve that people think is PSX jank. It is not. This is truly an innovative game by FromSoftware. It even has a unique dying mechanic most won’t discover that predates Demon’s Souls. If you have the guts give this a spin. You may find a new favorite game.
1999
1993
1998