2020

The definition of a knee-slapper

Mind-blowing godlike experience flowing with creativity.

If the sequel to The Legend of Zelda: Breath of the Wild comes to switch which if so would probably make the switch my favorite console + hope it pushes the limits of game polish design gameplay and all round masterful development even more.

a classic before the ads and cancer reused gameplay clones.

This review was written before the game released

played Prototype leak... Almost 10 years in development we have a Duke Nukem forever contender.

Who got this as a next-gen experience you are in my prayers. Sure the cutscenes are Sonic fanservice in itself but the gameplay structure is nonexistent.

Maybe 2 to 3 more years in the oven you would have gotten a somewhat playable and enjoyable look at this 3D semi-open world sonic game.

Gold, netherrack, cool block build to get Hell place was cool.

Beat Tyson only with save states. The NES controls fit perfectly and almost seemed natural + one of the best retro themes. It's the best of NES for me pushing genuine creativity and gameplay in limited hardware.

The Lost Legacy was a bit different than other uncharted games I enjoyed this change as I have played all uncharted game basically in one sitting.

Lost Legacy expands and generates ideas of what an semi open world Uncharted game would feel like.

Notices:
TLOU 2 sampling this games technical achievement for example open world section was interesting to experience the early concept of that type of gameplay in a Naughty Dog Game.

Strange it kinda fizzled out in sold units estimated 1 million+

Breathtaking everything was well polished except maybe gameplay to cinematic cuts small nitpick was used to Red Dead Redemption 2 smooth cuts but I didn't mind them.

The Story is solid. Animations are top-notch. The gameplay is polished. The choice of stealth and combat is almost unmatched by other experiences.

The Guiding Wind is pure genius the addition of minimal HUD activity adds so much as I stated is breathtaking and compliments the world art style.
Sucker Punch always found clever ways of imersion using the ps3 ps4's controller features from the Infamous series to this I can't wait to see what they do in the future.

+ The game's content I'm 32 hours done with the main story and some side stuff there's still like 30 hours more of content like Iki island Etc.

memory/mind-boggling "memory zone" eruption IRL. An experience!

Has one of the most memorable psychopaths.
They tried unlike 4...