Unravel Two is a game to play with someone you know well and should not be used as a bonding tool.

This is because my boyfriend and I of one-and-a-half-years got short with each other a few times! We're typically very patient with other people but we expect better of one another. We both had a lovely time, of course, but don't use this game as a friendship icebreaker!

Anyway.

The two of us are kind of interesting players for this game - I don't have fine motor control and I have what is in short a "learning disability," and he is not the best at platformers and sometimes doesn't know what to say when he's trying to communicate an answer. This made for a lot of fun and simultaneous "oh" moments; the adjacent side of that coin is that we sometimes got frustrated with obstacles and relentlessly bashed our heads against the wall trying to solve them.

All in all Unravel Two doesn't have a frustratingly hard intellectual bar and is rather accessible (sans one single puzzle) and is a challenge for 'unique' players like ourselves. It's a very short but sweet game - it is sad how the best of things typically do not last long.

Nonetheless, I will remember Unravel Two fondly. While every solution has been solved and we don't have any real reason to return to the game, it will be a nice recollection of our relationship and our teamwork.

It certainly is Danganronpa.

I knew I was in for the exact same experience I had on the Playstation 4 when I booted up V3 and found that after four years, they still hadn't bothered to fix any of prologue Saihara's sprites. Keep in mind, V3's sprites are messy as is, but it's downright offensive considering his sprites are the second in appearance.

Despite being an 'anniversary edition' - a celebration of everything Danganronpa - Spike Chunsoft certainly isn't throwing this party. They haven't implemented any quality of life adjustments that were introduced in the second or third games. UDG, a game is already underappreciated, isn't included - despite perhaps being the only Danganronpa game I could see working mechanically well on the Switch. Because, let's face it, the reticle does not work on the squished handheld screen. UDG would have been an ideal port but they neglected it, despite the protagonists featuring on key art.

I love Danganronpa - V3 is one of my favorite games. But these games are not worth $60. They aren't. Unless you're desiring the portability that comes with the Switch, or want to screenshot V3 given how four years in Spike Chunsoft still has not removed the post-CH1 screensharing block on the PS4 version - then, fine. But I would heavily recommend waiting for a sale, if a sale ever comes. These games function better on their respective PS4 versions; V3 has community support on steam. Hell, if you don't care about your own individual experience and just want to experience the story, watch a Let's Play.

The outlier here is the newest game, of course. It's clunky, as are the rest of the games, but it knows its individual price around $15. If you've already played the trilogy + UDG and are still invested in this franchise, Danganronpa S slides tonally right in.

All in all, I still love this franchise, but this anniversary is an affront and not worth your time or your money.

My perspective is an uneducated one. I didn't have a N64 as a child and I certainly won't have one now!

Despite this, the very real... magic, I suppose is the word, of Snap shines through here as well. I'm not a very keen person; I have an eye for detail but am absolutely horrendous at anything 'quick' or timely. New Snap isn't very forgiving; in a double-edged sword kind of way it does offer a solution. This is that the events repeat in the same order, on the same course. This is certainly anti-frustration and is very much appreciated. Inherent charm only lasts so long, though, and with enough time all problems will prevail.

So, don't burn yourself dry on it.

2016

I've tried this game with every imaginable input system. To no avail; essentially it's a pretty alright game with a really bad flaw, that flaw being that the control scheme suuuuuuuuuuuuuucks.

If you can power through that a semi-complicated control scheme (and you aren't afraid of early onset arthritis!) then props to you. Eventually with enough play it will 'click' so to speak and your new enjoyment may very well outweigh the initial frustration.

Diamond in the rough. Literally, that is. It's got some jagged edges - the most prime example being that specific glaring parts of the map aren't properly coded. Aside from the (occasional) odd programming err there's nothing too horrendous for an indie development studio.

Ignoring the aforementioned, I legitimately think everything about this game is a spoiler. The best recommendation I can give is this - I had a great time playing Paradise Killer and you probably will too.

I mistakenly thought that the motion controls and GO-catching mechanics were optional. (I know, clown honking noise, etc.) Which is how I ended up paying near-fullprice for a game that I physically cannot play.

There are apparently some really inconvenient workarounds to this but as someone who can't reliably and/or steadily hold a singular Joycon for play & someone who primarily plays his Switch on the go... they aren't workarounds available to me.

However, I really enjoyed the very miniscule amount of time I had with Let's Go. For non-disabled players, I have to imagine that this is a really good, relaxing, cutesy video game. I think I'll eventually return even if it means I'll have to get a friend to perform the QTEs for me. Score and review may be updated in that event.

Shape of the World is probably a good game. It was also a great nausea simulator.

Given a few online reviews note their similar inability to play... I'm not the only person to have experience sickness from this game; keep in mind that Shape of the World isn't a VR game. Yet, the speed, uneven horizon, and acceleration controls are a one-way ticket to vomit town.

The initial 20-minutes or so aren't exactly bad. That's the unfortunate part; it's innocuously fine. If you're curious about the experience, I would recommend playing it on a friend's account to see whether or not you'll get sick.

Generation 4 is hands-down my favorite generation of all time- DPPT, HGSS, and the spin-off Explorer games released in the same time frame? Hell, even Pokemon Ranch, which has support for Platinum? It was a wonderful time to be a Pokemon fan.

...however.

Its problems are largely quality-of-life; I forgot how much mandatory interaction is in this game, especially compared to FRLG. Why, oh why, does the HP drain so slow? Why is everything so slow?

Because it's stuck on the DS. Poor thing.

Nonetheless, Generation 4 as a whole is amazing. There's something for every kind of Pokemon fan here, and Platinum I personally feel is the better of the mainline games. HGSS is great as well, of course, and I love both.

For a visual novel, it has a pretty obvious Achilles' heel. Which is a nice way of saying - the writing can sometimes be a bit too... overwhelming. If you're keen to specific typing quirks and whatnot, you'll get what this game is a time capsule of.

This game doesn't take itself seriously, so neither should you. Or, play their second game! Heaven Will Be Mine carries some of its flaws and introduces its own problems, but it's ironed out compared to WKTD's wrinkles.

Whatever you do, don't play it on the Playstation. I weep for my eternally lag-ridden slimes that will never know the warm of a PC. Cross-saves when...

Anyway, adorable, affordable for what it offers, and an interesting spin on farming. Basically, what if your animals... had lore? Oh if you're neglectful they fuse into an unholy abomination and in their hunger pangs they try commiting manslaughter.

So cute, though.

As far as mobile games go, this one is innocent and well worth your idle time. So long as you like the core gameplay loop - which can be upgraded or swapped the further in you go - you should really enjoy it.

Objectively it's subpar to New Leaf, has an insulting amount of mistakes, and marks a(nother) turning point in Nintendo's public reception.

But this was the Pokemon GO craze of quarantine. Early days ACNH did more for my mental health than therapy did.

Ah, yes, the game that revitalized the franchise. That means it has good things... and bad ones.

I can't be smarmy about Fire Emblem, though. It's Fire Emblem. If your thought is deeper than 'haha chess go brrrr' I'm concerned.

I get that the point is empowerment through anonymity but let me have fun with my friends. :(

While I don't hate the new direction Apollo Justice started, the localization of the trilogy still makes me laugh. Maya and her hamburgers, y'know.

Technically a lie because I played this on the Wii, which is the superior version. Pixel artwork forever.

Ace Attorney is well loved for a variety of very good reasons.