合体すると強い弾が撃てるけど合体すると操作しづらいというジレンマと罠。3WAYの取り合いになったり、スピード上げ過ぎて事故ったり、なにかとほどほどが一番いいと教えてくれるゲーム。

The dilemma and trap of the combination is that you can shoot stronger bullets when they are combined, but it is difficult to control them when they are combined. fighting for 3-way item, accidents due to excessive speed, and the game teaches us that moderation is always the best.

NES(is this FF_USA in japan?)

ワンダースワン版でプレイ。非常にシンプルな作り。あろうことかナイトをパーティーに入れなかったのでエクスカリバーがただの記念品になる。しかもモンクは素手の方が強いということに友人から教えてもらうまで気づかなかったのでラストダンジョンで長い間苦労した。素手になったら楽勝だった。


Played on Wonder Swan version. Very simple creation. I didn't have a knight in my party, so Excalibur became just a memento. Moreover, I didn't realize that Monk is stronger with bare hands until my friend told me, so I had a hard time in the last dungeon for a long time. Once I was barehanded, it was a piece of cake.