Playing online with friends is the only fun part here. The campaign is half mind-numbingly easy and half near-impossible and everyone on online matchmaking who's still around swept the floor with me.

Amazing game to watch someone else play

Amazing game through and through. The increasingly absurd plot progressions of South Park mesh perfectly onto an RPG, the humour and animation are on-par with the show, and the actual game mechanics are surprisingly solid.

Lots of fun to dick around in for an hour or two. The amount of achievements, props and general things to do and places to explore is surprisingly high for such a novelty-based game

(I feel like my Steam review of this from May 2020 expresses my gripes with this better than I could paraphrase it here. Here it is:)

When the Darkness comes is a fine idea for a game which is bogged down by its shoddy presentation.

Through parts of the game, more frequently at the start than the end, Sirhaian's voice accompanies you to the harsh deficit of the "experience" - the word the game is so pretentiously labeled as. I feel like the game would be better without a voiceover; as if it would be better to speak for itself through its unnerving audio and at times quite nice visuals. The voiceover just sounds like it's mocking you half the time, and it doesn't really add to the atmosphere sufficiently to justify its existence. If anything, I think removing the voiceover could make Chapter VI, Poem, a lot more poignant.

For the most part the game controls like most other first person narrative games, but the puzzle segments feel out of place. Maybe I'm just a bit dense but it took me a while to figure out how the light worked relative to the platforms in the dark puzzles. Also sometimes my keyboard controls would just reverse; (i.e. S goes forward, A goes right) this happened twice but I don't know how or why. Furthermore, I've seen it before and I know I'll see it again but I'm tired of random extraneous achievements in narrative games like this; going back through it with the sole objective to pick up the easy achievements to 100% a game detracts from the narrative intent of the game.

This game is just sadly wasted potential, but at the same time it only takes a couple of hours to play so maybe it's worth a shot on that alone.

Gameplay-wise, this game excels. The pacing at which it stacks mechanics onto you is perfectly timed, and is a great way to increase the difficulty of the game while changing effectively no core aspects of the gameplay.

Story-wise, this game is poignant. For as many people as it is a dystopia, Arstotzka is a beacon of hope. Frequently you have to choose between getting the money to feed your family, or letting someone else's family thrive at the cost of a citation, and this eternal tension between your career's interests and the interests of the people passing through is fascinating.

Fun concept but the lack of rhythm-oriented movement in a rhythm game is the game's downfall.

Cool concept. Sadly the normal diseases get repetitive very quickly and the diseases with more maintenance/RTS elements feel clunky and confined by the game's engine - at least for me.

Probably the best example of an open-world RPG I've seen. You can do what you want, and excel in any of the game's fields and you are not reprimanded for choosing any given path - in fact there are numerous starting farms you can choose from which compliement various gameplay styles well. Additionally, the dialogue is written in this very casual manner where every interaction feels great and you can just unwind in the lazy Pelican town lifestyle.

2008

The gamemodes are neat, but the fleeting nature of them all combined with the general pacing of the game makes it that you end up missing every gamemode behind you, even if you are having fun at your current gamemode. The character/object designing is a lot of fun as well.

Not sure how to articulate my thoughts here. It's just plain fun, campaign and PvP modes alike.

A lot of fun. You'll probably have to play it with friends as the game is completely dead, but this is the ideal way to play it anyways. The selection of power ups and the general feeling of leading hundreds of tiny men towards their instant deaths to capture a point is just a great time. I will never get the scream sound out of my head

When I first started, this game was completely and utterly confusing. Once it was explained to me it became completely and utterly formulaic and boring. If you get SCP-079 you may as well just leave the game. The best part is that half of everyone who plays this game is a complete raving lunatic

Once you find a good lobby, this game shifts from unbearable to amazing in seconds flat. There was this one guy in a lobby I was in who just told the same joke about a Coinstar over and over again and I still haven't forgotten it.