lithiumproject
2023
A truly wonderful idea for a puzzle game that unfortunately never feels like it fully explores the mechanics to their fullest potential. Also, the story feels like one of the more hamfisted attempts to drive a sense of why the player is pushing forward, with some excruciating dialogue and performances.
All of this means the game just keeps its head above the water on concept alone, and when Viewfinder gets to shine it fucking dazzles with some of the puzzles - often in that TOTK/multiple ways to skin a cat style of puzzle-solving. I just wish it had more of that through its short campaign.
All of this means the game just keeps its head above the water on concept alone, and when Viewfinder gets to shine it fucking dazzles with some of the puzzles - often in that TOTK/multiple ways to skin a cat style of puzzle-solving. I just wish it had more of that through its short campaign.
2023
2023
2023
2023
2023
2023
It's quite incredible that Steamworld Dig 2 and Build are different genres yet manage to capture the same meditative core loop. You can sink 4-5 hours into Build without blinking an eye, and I think because it rights two wrongs of the Two Point series (the last city style builder game I played): you've got always something to do, and you're not punished harshly for mistakes made. The freedom and fleixibilty to move buildings around is greatly appreciated.
Beat the first map in about 10 hours and immediately dived into the next one with my understanding the key to success is communist style block development.
Beat the first map in about 10 hours and immediately dived into the next one with my understanding the key to success is communist style block development.
By no means perfect and certainly a bit long in the tooth, TLC is a fine-tuned Metroidvania that does lean a little heavy on design concepts from modern popular MVs, but manages to incorporate a compelling enough combat system that kept me engaged to the end.
Knowing the team behind Rayman Origins/Legends made this, I guess I feel a bit underwhelmed that the magic of those games (specifically the level design) shows up in places for TLC, but you do feel left wanting for more. The fast travel locations are a fucking pain for how big the map is (there is no reason travel couldn't have been assigned to the tree checkpoints).
But hey, it's a solid MV and ticks enough boxes to get a thumbs up.
Knowing the team behind Rayman Origins/Legends made this, I guess I feel a bit underwhelmed that the magic of those games (specifically the level design) shows up in places for TLC, but you do feel left wanting for more. The fast travel locations are a fucking pain for how big the map is (there is no reason travel couldn't have been assigned to the tree checkpoints).
But hey, it's a solid MV and ticks enough boxes to get a thumbs up.
1992
1999
I wanted to like this so much more than I ended up doing so.
Don't get me wrong, ACT is a wonderful game with memorable characters, genuinely funny writing and inventive level design that at its highest points reminded me of Psychonauts, but it's a case of the game showing its flaws the longer it goes on, and I was ready for the game to end several hours before it wanted to.
Don't get me wrong, ACT is a wonderful game with memorable characters, genuinely funny writing and inventive level design that at its highest points reminded me of Psychonauts, but it's a case of the game showing its flaws the longer it goes on, and I was ready for the game to end several hours before it wanted to.
2023