The decision to remove all elements of combat is a noble one, but the game desperately needs something in replacement of it - and that replacement never comes.

Endlessly charming but very much designed for a younger audience in mind.

A truly wonderful idea for a puzzle game that unfortunately never feels like it fully explores the mechanics to their fullest potential. Also, the story feels like one of the more hamfisted attempts to drive a sense of why the player is pushing forward, with some excruciating dialogue and performances.

All of this means the game just keeps its head above the water on concept alone, and when Viewfinder gets to shine it fucking dazzles with some of the puzzles - often in that TOTK/multiple ways to skin a cat style of puzzle-solving. I just wish it had more of that through its short campaign.

Arkham Aslyum combat with swords - and for the most part it works!

A bit short and has a few wonky difficulty spikes, but there's enough confidence and swagger that with a bigger team and budget a sequel would fix most of the problems I have.

Guess I should play Bloodborne now, eh?

Imagine putting this out within a week of Mario Wonder. What we as a society needed was a tribute to Sonic 4.

Feels like a wholly realised version of Gang Beasts with some very cute animal designs and highly enjoyable modes. Perfect addition to Game Pass.

It's quite incredible that Steamworld Dig 2 and Build are different genres yet manage to capture the same meditative core loop. You can sink 4-5 hours into Build without blinking an eye, and I think because it rights two wrongs of the Two Point series (the last city style builder game I played): you've got always something to do, and you're not punished harshly for mistakes made. The freedom and fleixibilty to move buildings around is greatly appreciated.

Beat the first map in about 10 hours and immediately dived into the next one with my understanding the key to success is communist style block development.

A competent and well-crafted metroidvania. It doesn't bring anything new to the genre but I'll play one of these any day of the week without hesitation. Also doesn't outstay its welcome.

By no means perfect and certainly a bit long in the tooth, TLC is a fine-tuned Metroidvania that does lean a little heavy on design concepts from modern popular MVs, but manages to incorporate a compelling enough combat system that kept me engaged to the end.

Knowing the team behind Rayman Origins/Legends made this, I guess I feel a bit underwhelmed that the magic of those games (specifically the level design) shows up in places for TLC, but you do feel left wanting for more. The fast travel locations are a fucking pain for how big the map is (there is no reason travel couldn't have been assigned to the tree checkpoints).

But hey, it's a solid MV and ticks enough boxes to get a thumbs up.

Decent enough Metroidvania but holy fucking christ some of these character designs would make dead or alive blush.

From the 1-6 Remaster

First time playing V and yes, the job system is very cool, but the world for which you have to play around with this system just isn't that interesting, applied to characters that don't carry any emotional weight to them.

Exdeath is a tremendous shitweasel of a villian though.

God I tried but this thing is utterly punishing to play. Every single room you enter is like the game giving you another swift middle finger.

The rating being as high as it is is solely on the DK Rap and 'OOO BANANA' bit.

I wanted to like this so much more than I ended up doing so.

Don't get me wrong, ACT is a wonderful game with memorable characters, genuinely funny writing and inventive level design that at its highest points reminded me of Psychonauts, but it's a case of the game showing its flaws the longer it goes on, and I was ready for the game to end several hours before it wanted to.

Extremely polished mash up of Tetris and Threes. Also scratches that feeling in Peggle where sometimes you just hope the physics favour you. Love the overall presentation. Easy recommendation for the price.