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GOTY '23

Participated in the 2023 Game of the Year Event

016

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God of War
God of War

Jan 08

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Of the souls series, the only one i wanted to replay immediately upon finishing. Not much innovation compared to the gap between ds and ds2, but polished the absolute shit out what they had already. Everything is smooth. It respects the player’s time. Bosses look great and play great. Weapon designs are cool. Haptics and controls feel great. I fought the camera less. I started to say i wish they would have tried something a little more experimental for mechanics and story but you literally get sekiro and elden ring after this.

This review contains spoilers

Honestly loved it. I’m glad it wasn’t my first souls game, and I’m glad I knew to level adaptability going in. iFrames should not be locked behind a stat, sorry. The difficulty comes from a different place (enemy placement, tricky gauntlets) than other souls games, and it requires more planning and note taking than i was used to. I had a paper list going of all the locked doors, pharros doors, and statues to keep track of what to try next, and it was very satisfying when I figured something out.
Coming straight from DS1, there were a lot of great quality of life updates/patching up exploits. Multi-directional rolling kept me from falling off ledges, being able to hover over stats to get a breakdown was very helpful, and though i was mad about it at first I’m ultimately glad they nerfed the parry— that and backstabs were way too good in ds1. Also, feels like a huge increase in content, most of it was good!!
I really like how these games are meant to be collaborative re: secrets and I love finding a message pointing me to a hidden bonfire or something. However, I feel like the NPC questlines are so tough to figure out without google. Had to jump through so many hoops to get that gd bluemoon greatsword, and i wasn’t thinking about popping human effigies for most of the game so i missed a bunch of npc summons.
Also, the magic weapon buff + magic infusion is insane.
Also, unlike ds1 and even elden ring, i never felt like i was fighting the camera here.
Also, loved how you didn’t have to completely level up your weapons to get use out of the great souls.
Also, big step up on cutscene quality!
My only real complaint was throne of want, nashandra doesn’t even kind of feel like a final boss.

Edit: played DLCs, so good except for the insane runbacks for the trio, alonne, smelter, and the kitties.

Background: beaten elden ring 3x and lies of p once before this

Nearly perfect game. I didn’t know much going in, and was really surprised how much i loved the area design. Shortcuts and bonfires and links back to firelink filled me w joy. The one area the game was lacking in was boss encounters— they were fair (mostly) but felt too easy compared to ER and LoP. Parry window incredibly generous in ds1. Can’t believe this came out around skyrim with how much better the combat is. Lightyears ahead of its time.

Really shocked how little the later soulsborne games have innovated past this point. They figured out all this shit over a decade ago- it’s a perfect formula. And in a lot of ways, ds1 does a lot of stuff better than the newer titles!

Pissed me off to no end that ng+ started immediately— i had it in my head that i could do the DLC after gwynn but NOPE. Which is insane bc i was crazy overleveled at gwyn, i was POSITIVE the dlc content had to be leveled for higher than that