babby's first bullet hell, which means it's the bullet hell for me

qp dangerous is one of my favorite 100%oj characters.

i'd say i'd rather play regular tetris but i'd rather play dr. mario over it

still, just like dr. mario, it's a good way to keep your hands busy over a podcast or something

i really wanted to like this game. the versus mode is easily so much more exciting and competitive than regular dr. mario versus ever was

but between gatcha and the candy crush heart system, it's suffocating. i wish i could have just paid a flat fee for it... though in that case i'd rather have had this on switch instead.

The subjects it touches on is interesting, and I wouldn't have learned about some of them had I not played this game, but I wonder if it's really compelling enough to go back for all sixteen endings and learn all the stuff there is in this game.

Pokémon Platinum was one of my first - and favorite games I owned and completed. Even after barely scraping past the Elite 4 with a team of Infernape, Pikachu, Lucario, Giratina, and a Tentacruel and Pelipper I found just outside Victory Road, I continued to pour hours into this game trying to fill up as much of the Pokédex as I can and simply having fun in the game world; in Amity Square, in Contests, going back to the Distortion World, occasionally even in the Battle Frontier.

It was bit of a waste of time in retrospect. """Completing the Pokédex""" is a charade - albeit an admirable one, seeing the people who have such collections - that absolutely does not feel worth entertaining. I stayed in Sinnoh for as long as I did primarily because for the longest time, it was one of very few options that I had.

But so much of my sentiments regarding the Pokémon series lie here. It's no surprise that my Renegade Platinum team was 3/5 Sinnoh Pokémon; it's no surprise that I think Gen 4 was near the peak of the series, compositionally; it's no surprise that this region is the one that holds my heart.

And that's why I'm glad Renegade Platinum respects your time. It gives you more options in terms of finding and building your party, streamlines the Pokémon experience as much as it can within the Gen 4 engine and does it all in a way that usually feels very unintrusive and respectful of the original game.

My one concern would be with its difficulty. I'm not a competitive or even strategic Pokémon player, and my teams are usually comprised of the Pokémon that I like for aesthetic or sentimental reasons - though usually within basic team balance limits, at least.
I appreciate that Renegade Platinum tries to make you think more about the team you're building, both in the moment and in the long run, which is something I think Pokémon games probably don't do enough of... but I think it says something that even with Belly Drum Huge Power Azumarill (the best!), I often struggled and reset against Gym and Elite 4 battles.

But I think that's something the fanbase seems to love, anyway. It's nice. I enjoyed being back in Sinnoh for a bit, but I think I'm ready to move on.

At least for now.

2007

i don't like actual osu, catch the fruit would be fun with a tablet or touch screen, taiko is flaccid and

honestly? osu!mania is my favorite part of it.

i liked being able to play rhythm games to my favorite anime ops but at the end of the day, taiko's curated lists and maps are a lot more enjoyable.

It's honestly kind of impossible to rate a game like this amongst other games of much bigger scope and direction.

For what it is, Return is pretty. The graphics and sound all work to present an atmosphere that speaks for itself, and although it's just a short autoscrolling platformer at the end of the day, it has that slight touch of melancholy that adds a lot of charm to it.

I'll keep an eye on PsychoFlux. I like what the publisher (apparently a one-man operation!) is going for, and what I've seen from the games is interesting.

2012

note to self: play once you have a better mouse setup

It's a horizontal shmup made in Pico-8 that feels mainly inspired by Galaxian's waves and steadily approaching enemies, but feels like it does those things in its own way. I like it quite a bit, but maybe I'm just not familiar with the history of shmups enough to have a refined opinion - and it's admittedly a little too hard and mechanically rigid to spend too much time on.

you know, i gave lenna's inception and minit a hard time, but i'd still play them over this if i were looking for a pc zeldalike that was actually interesting

i hope the devs learned a lot about development from this, but i can't recommend this game.

I'm a pomeranian! - qp

It's kind of a shame that online play is dead, but I'd be wrecked if it were anyway.

i'm not much of a fighting game person usually but this is fun.

2018

it's a competent zelda-like. i like how the time limit led to a generally concise enough map design, but it's still a bit hard to navigate sometimes.
the main time mechanic is a bit underused, but it's a fine enough game.

i also don't get the point of this game

it's probably a bit easier to go hardcore into this game than with minecraft, since its character ability upgrade mechanics are pretty evocative of metroidvania design

but it's simply less immersive for casual play. i don't get the same feeling here when i go on adventures with friends of actually exploring a world; i'm just... sidescrolling.

and i'm kind of sick of sidescrollers that don't focus on good, interesting platforming at this point, honestly.