18 reviews liked by mikaeladisnerd


A wonderful game with a unique mood, but also some strange design decisions. The ambiance is superb, the voice actors are splendid and the idea of just wandering around a little floating hospice is really nice, with some clever dialog and pace. The music help set up the mood and also characterize the game and each character. The story also change and evolves as much as needed to let you feel to have an influence while not being the almighty most important character : you're just an observer, a bystander. The idea of eardropping on other conversation just by passing by also feel very good !

The biggest flaw is the save system : it only save the game inbetween day of the game. The game is 3 day long. The days are in "real time" so they take like 1h30 to pass. So, it's mean if you launch the game, you have to play for at least 1h30. And if you want to play the second day, you HAVE to play for ~3h. No inbetween. It's really frustrating.

But in general, the game style touch me and charmed me. So, I still recommand it.

The only reason to buy this version of the game is for the Switch version, unless you haven't already bought it in the past. You can buy it to play it on your Steam Deck, but as is the case with a lot of PC games without controller support, trying to get that to work was janky at best, unplayable at worst. Really goes to show that there's a little more nuance to platform differences than "I drew my platform of choice as an anime girl with massive tits and yours is small and weak," because the Switch version of this is surprisingly good. Had there been an RCT3 port on the GameCube, it would probably have been hacked up and hardly recognizable. But almost 20 years later, the Switch version is the complete PC package, $10 restrooms and all. The controls aren't the most optimal, but that's to be expected. These kinds of games don't "work" on consoles in the traditional sense. But if you can ignore those warts, this is a portable version of RCT3 that can fit in your pocket, and it's glorious.

My wife always forgets the name of this game and calls it banana Rama

The gameplay in the original is dated and flawed, and this version fixes that. Some people don't like some of the changes to this version, for example the cutscenes are longer and more over-the-top, but in my opinion this is the best way to play MGS1 overall.

Personally, this is my preferred version of the game. I love the cutscenes, the first-person aiming stuff, the updated graphics, the way the controls feel. It was my introduction to the series as a kid, which is probably a big factor, but all the same - I really love this remake. It's a shame this version isn't widely available.

People criticize the 'over the top' changes and stuff but I would still prefer recommending this as the first Metal Gear Solid game to most people. Has the mechanics down and better graphics and such.

After I played MGS2 I got to play this my first experience with the original games story now retold with better cut scenes and better controls. I loved it and since I already played 2 I heard about the events of this game so in a way I loved the idea of how I played it because I got to see the myth of what happened now I am playing the reality of what happened. I loved the story and the boss fights it was all such a joy to experience. I still love this game.

Metal Gear Solid: The Twin Snakes is both a pointless, unnecessary remake of one of the greatest games of all time that is unfairly maligned and hated to an almost comical degree. Silicon Knights deserve better than to get continually dragged for a remake that plays up game and mass media tropes of the time. Sure it missed the mark, losing something crucial to Metal Gear Solid's identity in this sixth gen translation, but is it such a crime that Gamecube owners got their own twist on what was then still a "modern day classic"?

Yes it was the first Metal Gear game I played, what of it?

Maybe I'm too forgiving of The Twin Snakes many, many sins. Solid Snake's ridiculous John Woo inspired acrobatics and the frequent use of bullet time no doubt influenced by the still raging Matrix craze are not necessarily antithetical to Metal Gear as a whole, after all this is a series that wears its cinematic influences on its sleeve; for Metal Gear Solid specifically, it betrays the somber tone of the original for something more in line with Son of Liberty's Michael Bay-level theatrics. Same story, different flavor, and I can see why some don't have a taste for it.

Another point of contention is the first person aiming, a carry over from Metal Gear Solid 2 and a key feature that defined Metal Gear in the sixth gen. It does trivialize a lot of the game, making it far easier to not only get your bearings but dispatch an entire room of enemy threats from a safe position. This could have been helped by further changing enemy patrol patterns or redesigning some rooms to have less viable vantage points. It does, however, make the turrets along the stairwell in the communication tower easier to deal with, which I appreciate.

My preference is always going to be with the original Metal Gear Solid, which I feel is a much more effective both in terms of game balance and overall tone, but I'll always have a soft spot for The Twin Snakes for introducing me to Metal Gear. I also just don't particularly find there to be much bad in having a different interpretation of a game or story so long as the original is well preserved and still made accessible (by this point, Twin Snakes is arguably harder to play today than the game its based on.) This one is nonetheless a tough recommendation as all the negative qualities people are so hung up on certainly stand out even to me, despite my willingness to look past them.

TTYD is fun game, Vivian Best character, yes