18 Reviews liked by mikaeladisnerd


A wonderful game with a unique mood, but also some strange design decisions. The ambiance is superb, the voice actors are splendid and the idea of just wandering around a little floating hospice is really nice, with some clever dialog and pace. The music help set up the mood and also characterize the game and each character. The story also change and evolves as much as needed to let you feel to have an influence while not being the almighty most important character : you're just an observer, a bystander. The idea of eardropping on other conversation just by passing by also feel very good !

The biggest flaw is the save system : it only save the game inbetween day of the game. The game is 3 day long. The days are in "real time" so they take like 1h30 to pass. So, it's mean if you launch the game, you have to play for at least 1h30. And if you want to play the second day, you HAVE to play for ~3h. No inbetween. It's really frustrating.

But in general, the game style touch me and charmed me. So, I still recommand it.

The only reason to buy this version of the game is for the Switch version, unless you haven't already bought it in the past. You can buy it to play it on your Steam Deck, but as is the case with a lot of PC games without controller support, trying to get that to work was janky at best, unplayable at worst. Really goes to show that there's a little more nuance to platform differences than "I drew my platform of choice as an anime girl with massive tits and yours is small and weak," because the Switch version of this is surprisingly good. Had there been an RCT3 port on the GameCube, it would probably have been hacked up and hardly recognizable. But almost 20 years later, the Switch version is the complete PC package, $10 restrooms and all. The controls aren't the most optimal, but that's to be expected. These kinds of games don't "work" on consoles in the traditional sense. But if you can ignore those warts, this is a portable version of RCT3 that can fit in your pocket, and it's glorious.

My wife always forgets the name of this game and calls it banana Rama

The gameplay in the original is dated and flawed, and this version fixes that. Some people don't like some of the changes to this version, for example the cutscenes are longer and more over-the-top, but in my opinion this is the best way to play MGS1 overall.

Personally, this is my preferred version of the game. I love the cutscenes, the first-person aiming stuff, the updated graphics, the way the controls feel. It was my introduction to the series as a kid, which is probably a big factor, but all the same - I really love this remake. It's a shame this version isn't widely available.

People criticize the 'over the top' changes and stuff but I would still prefer recommending this as the first Metal Gear Solid game to most people. Has the mechanics down and better graphics and such.

After I played MGS2 I got to play this my first experience with the original games story now retold with better cut scenes and better controls. I loved it and since I already played 2 I heard about the events of this game so in a way I loved the idea of how I played it because I got to see the myth of what happened now I am playing the reality of what happened. I loved the story and the boss fights it was all such a joy to experience. I still love this game.

Metal Gear Solid: The Twin Snakes is both a pointless, unnecessary remake of one of the greatest games of all time that is unfairly maligned and hated to an almost comical degree. Silicon Knights deserve better than to get continually dragged for a remake that plays up game and mass media tropes of the time. Sure it missed the mark, losing something crucial to Metal Gear Solid's identity in this sixth gen translation, but is it such a crime that Gamecube owners got their own twist on what was then still a "modern day classic"?

Yes it was the first Metal Gear game I played, what of it?

Maybe I'm too forgiving of The Twin Snakes many, many sins. Solid Snake's ridiculous John Woo inspired acrobatics and the frequent use of bullet time no doubt influenced by the still raging Matrix craze are not necessarily antithetical to Metal Gear as a whole, after all this is a series that wears its cinematic influences on its sleeve; for Metal Gear Solid specifically, it betrays the somber tone of the original for something more in line with Son of Liberty's Michael Bay-level theatrics. Same story, different flavor, and I can see why some don't have a taste for it.

Another point of contention is the first person aiming, a carry over from Metal Gear Solid 2 and a key feature that defined Metal Gear in the sixth gen. It does trivialize a lot of the game, making it far easier to not only get your bearings but dispatch an entire room of enemy threats from a safe position. This could have been helped by further changing enemy patrol patterns or redesigning some rooms to have less viable vantage points. It does, however, make the turrets along the stairwell in the communication tower easier to deal with, which I appreciate.

My preference is always going to be with the original Metal Gear Solid, which I feel is a much more effective both in terms of game balance and overall tone, but I'll always have a soft spot for The Twin Snakes for introducing me to Metal Gear. I also just don't particularly find there to be much bad in having a different interpretation of a game or story so long as the original is well preserved and still made accessible (by this point, Twin Snakes is arguably harder to play today than the game its based on.) This one is nonetheless a tough recommendation as all the negative qualities people are so hung up on certainly stand out even to me, despite my willingness to look past them.

TTYD is fun game, Vivian Best character, yes

For as much as I love this game, I can't help but wish they had gone even harder on making a game that completely throws action-packed missions to the wayside in favor of making a cowboy slice-of-life. If I had spent 33% less time mowing down dudes and 33% more time with Mary Linton, 33% more time breaking into a slave catcher's foreclosed house, 33% more time learning about the cholera outbreak affecting one of the game's towns, I'd be even more in love with it. The guns are fun, I like them, but I think their presence could be significantly reduced without feeling like the violence has lost its thematic weight.

Not every game should be like this, of course, but Rockstar proved that they can make something interesting with all the money they pumped into this product, so I can only wonder what would've happened if they tried a little harder to break with convention.

A really great game, but i can't help feel it's the weakest TS game.

While i enjoy the writing, characters and voice acting introduced for the storymode, the variety and time travelling element feels lesser than the other 2 games. While i love the mansion, most of the levels have some war/military style to them. 1/2 gave you a mix of wild west bounty hunting, gangster private investigation, tomb raiding.

The arcade league also feels emptier, I'm certain it has less than 2.

The characters/weapons are fun, but so many feel more obnoxious than before. Gingerbread's little 'HEY!' from 1 is replaced with this annoying af one liner.

The levitating glove thing feels tacked on and pointless, and only one multiplayer level uses a vehicle.

Otherwise the game is still loads of fun, and easy to return to.

Great sequel, the opening level is one of my favourite FPS levels ever. Some missions are a bit annoying to replay though, especially the stealth mission.

I want to love TS2.

I found it at exactly the right time: I wasn't fatigued with FPS games at the time, still played quite a bit of Goldeneye 007 with my brothers, still used our Gamecube and Wii almost religiously, and had access to people who were free enough to play four-player split-screen with me.

I was compelled to start a blog about this game when I was ten years old, despite the last game in the series having been released six years beforehand. I wanted to rediscover my love for this game, so I figured I'd try to play what I heard was the best version of it: running on a GameCube emulator, hacked to support mouse injection.

Let me tell you right now: there's a reason I had such a hard time unlocking the brick as a kid. It's hard to quantify when your view of the TV is from the top of a triple bunk bed in your disaster of a room. But playing the game on a screen that's barely a few feet away from my face, it's not a secret: the FOV is pretty narrow, and even on a keyboard and mouse, the controls feel wonky. Again, playing this with a GameCube controller from halfway across the room, I never noticed that.

The sad reality that my nostalgia for this game will never live up to how I play games now is something that's only made me more excited for TimeSplitters Rewind, though.

The serenity to accept the fact that you will probably never get even a single platinum trophy, let alone all of them, and that’s okay