I played this game once for a few hours and I can just say that it was a horrible experience. Gameplay felt clumsy, it takes an eternity to enter a game, and the lobbies are very laggy.
Apparently this game was quite decent in the beginning, until they had a lawsuit over the right having them to take out some vital elements of the game.

Very beginner unfriendly game. There are so many different perks, for killer and survivor, which will make you take time to get used to it and know what each perk does. The heartbeat will be scary in the beginning, but not for very long though.
Also, it can be very frustrating to be with random teammates who play bad or disconnect, or to play killer and have to go against very toxic survivors. But all in all, it is a very unique game with some amazing mechanics.

What an arcade game! Taking that gun and shooting all kind of zombies in a spooky house was elite, especially because it was possible to play it in two player mode. I've never managed to get to the end because everytime the credits went out at some point sadly.

I don't know what exactly it was, but this game just had it all. So simply designed and yet so good. The locations of the missions were eye candy, the different weapons and the game sounds were simply perfect.

Amazing Yu-Gi-Oh! game, based on two great arcs of Yu-Gi-Oh! 5D's. The menu got a bit reworked compared to the World Championship 2010 game, making is smoother. There are also a lot of new and even better unlockables, making this game even more personalizable than the preceder. The online duels were so well done (except for a no loss glitch), using a ranking system similar to ELO in chess.

I loved this game so much that I replayed it on a DS emulator some years ago. The story is so good because it's based on the best arc of the Yu-Gi-Oh! 5D's anime, the maps is big enough and there are a lot of unlockables to personalize your character the way you want. The game also profits from the fact that the yugioh trading card games had one of the best and vastest meta in Yu-Gi-Oh! history.

Gameplaywise, this FIFA was very good. However, the rework of Division Rivals and FUT Champions had a negative effect on the relation between player and game. The FUT Champions game mode got killed, which makes it unrewarding for good players to play, while the Rivals mode became unrewarding for more casual players.

FIFA 21 wasn't very pleasant to play because gameplaywise it had some issues that made it feel like FIFA 19 a bit again. There were some skill moves, like the bridge, that players would spam because it happened way to often that it would work even though it shouldn't.

EA managed to made up for a lot of things that went wrong in the previous part. The gameplay felt more like football again, which made it more fun to play. Sadly, they've taken out Prime Icon SBCs to prevent an Icon price inflation on the market.
Also, the gameplay became worse in early february because of the overload ballside meta.

The transition from FIFA 18 to FIFA 19 was one of the biggest downfalls in game history. FUT Champions was reworked, making it less rewarding by taking out monthly rewards and replacing them with very bad weekly rewards. A lot of new events were added, which led to cards getting powercrept way faster. The gameplay became horrible, making players only rely on certain mechanics and making it look like anything but football. Worst FIFA of all time.

FIFA 18 is my favourite FIFA part of all time. We've seen one of the best gameplays ever, new dribbling mechanics and a low driven shot meta that was just a pure joy. FUT Champions also got improved, making it way less stressful and it just felt rewarding to play this mode. The monthly Rewards were so useful because it was possible to use the not needed players for Icon SBCs that were amazing value.
The reason FIFA 18 still doesn't get 5 stars is because a major patch made the gameplay less good in the middle of the year.

No FIFA part will ever have a better cover than this one because Marco Reus is one of my favourite players of all time.
The fact that this is the first FIFA with the FUT Champions modes poses quite a few problems: The number of needed wins for each ranks were very inaccurate in the beginning because there was no way to test this out in advance. The time you had to play those 40 matches was also way too close, having only 48 hours. The fact that you saw the chosen kit of your opponent made a lot of people quit in the lobby already because kits like FC Schalke 04 could hint that you'd play against a pro.
Gameplaywise there was nothing to complain.

Great FIFA, great card designs and an amazing online seasons mode. Grinding for that division one title in order to unlock a kit was one of the biggest highlights out of all FIFA games. In addition, EA managed to even keep the playerbase attached with the legendary FUTTIES event where you were able to unlock Konoplyanka, Aubameyang and Reus for FREE.

My packluck on FIFA 15 was outrageous. Except Robben, I packed every gold player there is to pack. The card design of the FUT card was so iconic and the gameplay in general was very smooth.

Very special FIFA to me because it is the first one where I played the Ultimate Team mode. Gameplay was extremely good too, Even though the l1+triangle passes worked a bit too well.