127 reviews liked by mnemos
It's one of those games where it's really hard to talk about it without walking into spoilers so I'll keep it up. It's a trip of a game that's gonna throw you for a loop multiple times without actually sacrificing gameplay; the card game goes through a lot of changes as you go through the game and I enjoyed every interation of it. At times it's the closest you'll get to the return of the single player TCGS ,like the gameboy PTCG, which don't really exist anymore do they?
Highly recommened, probably one of my favorite games of this year. Hope someone enjoyed my 0 mana 3/1 brittle/resurrection/flyer !
Circle of the Moon's biggest issue - the non-backlit screen on the original GBA, isn't a problem here, and the graphics are honestly fine without that. The game itself holds up fairly well as a weird hybrid of Igavania and Classicvania, though it's definitely rough around the edges. The weird difficulty curve, the poor droprates and obscure locations for the cards and the poor balance of the cards themselves are issues, but the game itself is fine.
Harmony of Dissonance is a misstep. In seeking to course correct from CotM it became a garish, overly busy mess - technically impressive but artistically unpleasant. To make matters worse, this came at the expense of the soundtrack which is a mix of good compositions let down by screechy chiptune instrumentation and awful random beeps (like the boss music). The dual castle mechanic is introduced inventively but this is the worst Igavania by a country mile.
Aria, on the other hand, is superb. Great, clear graphics, an impressive soundtrack and a fun twist on the series' age old conflict make this second only to Symphony of the Night in my eyes. The soul system is great, if grindy, and this feels like the game that nailed the formula. A must-play.
Dracula X feels like a bonus game and it's an interesting curiousity, but the level design and enemy placement seem intended to be as frustrating as possible. The good graphics and surprisingly good SNES renditions of Rondo's soundtrack don't make the game fun to play even with savestate abuse. If you want to play Rondo, just play Rondo, not its obnoxious kid brother.
I have some problems with how the reveals are handled at the end but nothing as bad as Coteries's ending.