moogy
Generally solid game, nothing really sticks out but nothing is really wrong with it either (except some visibility issues here and there). Not being able to avoid interfacing with the hyper system is a bit annoying when going for bombless runs, but otherwise I think it's a much better take on that sort of system than trances in 13 or the release system in 16 (and everything is perfectly doable without hypers except maybe the penultimate pattern). Also has one of the best soundtracks; every song from stage 4 on is impeccable.
The only things wrong with this game are Yamame's first pattern, the second half of stage 2, Satori's Yukari cards, and the stage portion of stage 6. Which might seem like a lot, but in the grand scheme of things, this is a kamige.
Well, the main game is, anyway. I actually find the Koishi fight in Extra to be possibly the least fun thing ZUN has ever made, but I don't really care about Extra.
Well, the main game is, anyway. I actually find the Koishi fight in Extra to be possibly the least fun thing ZUN has ever made, but I don't really care about Extra.
Probably my least favorite of the Windows Touhou games. Patterns are mostly boring and while it has a lot of content not very much of it is actually good (the last words in particular are mostly just annoying gimmicks). As a survival player, the most fun I've had with this is grinding Asteroid Belt.
2019