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Such a beautiful game. I love the themes this game touches on, and its approach too. It's filled with humor and humanity. Every character that appear is memorable and storytelling is impeccable. It's quite rare to find these merits on modern games, unfortunately. I won't forget this game quickly, for sure.
I have to say though, puzzles are very hard to figure out on your own. So I had to follow a walkthrough whenever I got stuck. It kills the flow, surely, but the game is so good that I couldn't really mind.
I have to say though, puzzles are very hard to figure out on your own. So I had to follow a walkthrough whenever I got stuck. It kills the flow, surely, but the game is so good that I couldn't really mind.
2007
2006
2012
The game is generally based around themes of American high school culture clichés and oldschool trashy zombie films, roughly stylized with comic book aesthetics. Themes were brought to life with a lot of humor and a chaotic, yet fun atmosphere.
The protagonist, Juliet is a full of life character who is a charmingly beautiful cheerleader, crazily in love (just like in movies) with her boyfriend Nick, a decent mannered handsome highschool football player. They make a great duo with their dialogues throughout the game. The couple flirt a lot and occasionally give references to pop culture music and movies just like how teenagers do in real life. The voiceactors did a great job. I liked James Gunn's writing too, although the story isn't trying to be the strongest part of this game. It is decent and good enough to fill the atmosphere.
Gameplay refreshes itself with new mechanics introduced to Juliet's chainsaw on every stage. The chainsaw feels great and combos look fascinating to the eye. Stages are designed very well and each level brings the player to a new place in town, accompanied with a boss at the end of them.
I can say production quality still live up to this date (keep in mind the resolution is 720p) despite some visual bugs and heavily jagged edges. Antialiasing could shine this game up very well. On the aging matter, I know there is a remake on the way this year. Still, I don't really trust the new approach since Suda51 and James Gunn weren't a part of it.
With personally being skeptic to a remake, I loved playing Lollipop Chainsaw and realised how much I love brainlessly chopping zombies when the game is well built with quality.
The protagonist, Juliet is a full of life character who is a charmingly beautiful cheerleader, crazily in love (just like in movies) with her boyfriend Nick, a decent mannered handsome highschool football player. They make a great duo with their dialogues throughout the game. The couple flirt a lot and occasionally give references to pop culture music and movies just like how teenagers do in real life. The voiceactors did a great job. I liked James Gunn's writing too, although the story isn't trying to be the strongest part of this game. It is decent and good enough to fill the atmosphere.
Gameplay refreshes itself with new mechanics introduced to Juliet's chainsaw on every stage. The chainsaw feels great and combos look fascinating to the eye. Stages are designed very well and each level brings the player to a new place in town, accompanied with a boss at the end of them.
I can say production quality still live up to this date (keep in mind the resolution is 720p) despite some visual bugs and heavily jagged edges. Antialiasing could shine this game up very well. On the aging matter, I know there is a remake on the way this year. Still, I don't really trust the new approach since Suda51 and James Gunn weren't a part of it.
With personally being skeptic to a remake, I loved playing Lollipop Chainsaw and realised how much I love brainlessly chopping zombies when the game is well built with quality.
I enjoyed this game a lot despite its flaws. I like the setting, worldbuilding, humor and dialogue, variety of playstyles and characters. Main story of main game, DLCs and most side quests were designed and written well enough to keep me engaged with the game. There are a lot of choice and consequence situations that effect the environment and your end game slides. Actions of the player character create a convincing reactivity around the game. As for combat, shooting and killing stuff feels fine, some guns, especially science weapons were quite fun to use. Melee weapons are OK to use and time slow mechanic is fun to use. I noticed few bugs but they were very minimal and don't get in your way while playing.
For flaws I have to say I didn't really find perks to be useful after some point in my playthrough. They didn't help me much and I didn't even notice their effect after let's say, 20th level on my long-heavy weapon oriented character. Also the the inventory system was difficult to use because every time before I was entering a combat, I had to open up the inventory look through all the names of my supplies and use the ones I needed that moment (e.g. a lotion for +10 armor rating or a drink that gives hp regen). This takes so much that it kills the momentum of the combat. Also, I didn't find the game too challenging despite playing on Hard difficulty. And I have to say the ending for the game felt a bit too rushed for me, as I was anticipating more activity on the last planet but the game ended fairly quicker than I expected. Another thing I noticed was that it's cool to have many different playstyles you can try each time you start the game but at the same I didn't find the main storyline to be fun and engaging enough to play the game 3-4 times but who knows maybe I'll play The Outer Worlds many more times...
As for Spacer's Choice Edition, the game had a rocky launch but it runs OK on PCs right now. This edition has a different color pallete than the original too, and I wasn't a big fan of it so I had to download ReShade and apply filters to my game according to my taste. This made my experience much better, but still having to do this part is a flaw for the game. This just doesn't come down to personal taste because some parts of the game without Reshade just looks so bright and exposed.
For flaws I have to say I didn't really find perks to be useful after some point in my playthrough. They didn't help me much and I didn't even notice their effect after let's say, 20th level on my long-heavy weapon oriented character. Also the the inventory system was difficult to use because every time before I was entering a combat, I had to open up the inventory look through all the names of my supplies and use the ones I needed that moment (e.g. a lotion for +10 armor rating or a drink that gives hp regen). This takes so much that it kills the momentum of the combat. Also, I didn't find the game too challenging despite playing on Hard difficulty. And I have to say the ending for the game felt a bit too rushed for me, as I was anticipating more activity on the last planet but the game ended fairly quicker than I expected. Another thing I noticed was that it's cool to have many different playstyles you can try each time you start the game but at the same I didn't find the main storyline to be fun and engaging enough to play the game 3-4 times but who knows maybe I'll play The Outer Worlds many more times...
As for Spacer's Choice Edition, the game had a rocky launch but it runs OK on PCs right now. This edition has a different color pallete than the original too, and I wasn't a big fan of it so I had to download ReShade and apply filters to my game according to my taste. This made my experience much better, but still having to do this part is a flaw for the game. This just doesn't come down to personal taste because some parts of the game without Reshade just looks so bright and exposed.
2011
2010
2015
2013
2007