41 reviews liked by mrkurchyan


very questionable story changes and designes that look dull and uninspired, but I've had fun with the game at all times, except the last hours of story that are very repetative. i highly recommend it only if you played the original ff7

I'M NOT GONNA SUGARCOAT IT.

← → ↘ ↓ ↙ ← → + O

got the worst ending on my first playthrough, idk what to feel about this

Well, at least this game has a soul and personality. It's completely unique and there is no other game like it. That's quite an achievement. I enjoyed this game very much, it's not good but it's certainly worth experiencing. If you are bored with generic characters, conformistic stories and conservative sensitivity in modern games, this game may offer some relief and a breath of fresh air.

I wish vents weren't a thing before 2012, so the devs would've had to get creative with, you know, level design

I gave HR a 4/5, but, thanks to deus ex 1, I have little to no tolerance towards this game now. It's a good thing it exists, yes, but it's sooooo dumbed down in many ways compared to deus ex 1 that idk how is this even considered a deus ex game (no, I haven't played invisible war). That's the question I was asking to myself with each hour spent in Dues Ex 1, with each vent encountered that didn't lead me directly to the destination/let me easily skip through an obstacle (to be fair, there were like 3 of these types of vents, in the whole game. Deus ex human revolution literally CONSISTS of them, especially in the first two missions), with each door lockpicked, with each PC hacked without a fuckgnsgf hacking minigame, with each door blown up (you can do this in HR, but you won't know the health of a door, because fuck you), with each plant thrown at Paul, with each melee kill not being a cutscene I have to sit through every single time.
Mankind divided is much better, deus ex 1 is infinitely better

Настоящая кастлвания на геймбое! Вернулись сердца и саб-оружие. Саймон больше не улитка, как в первой портативной части.

Уровней теперь 5, и этим дело не ограничивается. С начала игры доступно 4, ты сам выбираешь в каком порядке их проходить, похожее можете вспомнить в Megaman, но тут не дают способность за победу над боссом. Игра насыщенная, но с дракулой переборщили, сделали его слишком сильным. Вокруг него крутятся сферы, у которых вы должны заучить траекторию полета, это не так легко.

Real castlevania on the gameboy! Hearts and sub-weapons are back. Simon is no longer a snail like in the first handheld part.

There are now 5 levels, and it doesn't stop there. From the beginning of the game 4 are available, you choose in what order to pass them, similar to Megaman, but here you don't get an ability for defeating a boss. The game is intense, but with Dracula overdone, made him too strong, around him spinning spheres, which you must learn the trajectory of flight, it is not so easy.


Чувствуется, как огрызок от ванильной кастлвании. Нет саб-оружия, саймон очень медленный. Теряешь апгрейд хлыста при получении урона, очень странное решение. Уровней всего 4, но все равно не рекомендую вам.

Feels like a rip off of vanilla castlevania. No sub weapons, simon is very slow. Lose the whip upgrade when taking damage, very strange decision. There are only 4 levels, but still not recommended to you.

Хардкорный экшен-платформер. Левелдизайн специально нацелен на то, чтобы вы как можно чаще умирали. Это не как в Дарк Соулсах, где ты должен запомнить паттерны врагов. В кастлвании Саймон тяжело управляется, его прыжки не контролируется, ты не можешь регулировать высоту прыжка, удар кнута относительно долгий(особенно если сравнивать с другими экшен-платформерами)

В этой части добавили много уровней + нелинейность их выбора. Из новинок 3 дополнительных играбельных персонажа, но одновременно с Саймоном может ходить лишь один. Боссов тоже стало чуть больше, чем в первой части, но к сожалению некоторые из них повторяются, например мумии или летучая мышь.

Hardcore action-platformer. Leveldesign is specifically aimed at making you die as often as possible. It's not like in Dark Souls where you have to memorise enemy patterns. In Castlevania Simon is hard to control, his jumps are not controlled, you can't adjust the jump height, the whip kick is relatively long(especially if you compare to other action platformers)

In this part added a lot of levels + non-linearity of their choice. From the novelties 3 additional playable characters, but only one can go with Simon at the same time. Bosses also became a bit more than in the first part, but unfortunately some of them are repeated, for example mummies or bat.


My main gripe for this game comes from the format. I like one big, dense map to run around, and this game doesn't deliver for the first half, and even then Dracula's Castle is pretty linear. The game is still plenty enjoyable however, having some of the cooler and more creative bosses in an Igavania Castlevania. The game's art direction is doing the whole, "late 2000's gritty aesthetic" right. The music downright fucks from beginning to end. I wasn't too keen on combat this time around, but I respect what it was going for wholly.

Also as a pro vibe chaser, this game felt really surreal, being the final mainline Castlevania to most likely ever come out. The more muted look of the game kinda felt like how life was being sucked out of the franchise. Castlevania was in its death throes, but goddamn did it go out with honor.

I found a lot of horror to love in Condemned. The combat is weighty enough, but we have since seen far better first-person combat systems. For one this old, however, it holds up well enough.

I've an issue with some of this games bland feeling level design, and a bigger issue with the games final two chapters. Chapters one through eight all feel completely standard for this era in gaming; ruined city blocks, subways, sewers, abandoned school, library - it's all here. The last two chapters, however, made me want to drop the game. I didn't, I stuck it out, but it was close.

The supernatural elements that get revealed right at the end after only being hinted at through visions fell flat in my opinion. This game at it's best is about clubbing vagrants with blunt objects you pull off the wall in a scary setting; at it's worst it throws boring encounter after boring encounter at you while you trudge through a dark field.