A lot of interesting mechanics and systems at play here. I love the randomness of the Leader, modifying cards with charms, and the card countdown system. I just think the game requires more patience and attentiveness than I tend to enjoy. I liken it a lot to Into the Breach where expert play there requires several minutes for moving one character.

I don't think I can adequately put into words how well written this game is or how stunning all aspects of the narrative were presented.

So I'll just say this. This is a 6 out of 5 star game.

Tactical RPGs and deck builders are some of my current top favorite genres, I love how they interconnect in this game, and I love Marlowe Dobbe's art style. However the difficulty spikes and the RNG can make some maps just a war of attrition. Shelving this at the penultimate set of levels, as the enemy spawners just endlessly create new enemies every turn and it becomes frustrating. Really enjoyed everything up to this point though but the late game needs a lot of balance tweaks.

This is, without a doubt, the best mobile game ever

I am excited for these remakes since falling in love with FM3 when it first came out. I never got around to playing the DS version of FM1 so this was my first jump into the original. I enjoyed it for the most part! The graphical upgrades are nice and the entire presentation is well done. The story is pretty good too. But at the end of the day, it still feels like an SNES game. A massive difficulty spike early on caused me to dip the difficulty down to Easy but I was able to go back up to Normal after a few battles and didn't have any more issues. Though the HP values of parts is so low that you have to manage it far more than FM3. Having the 11 unit battles was cool compared to FM3's more restricted battles. I had fun with it overall, but I think it might just be for SRPG and Front Mission fans.

I might go back and try the extra UCS story, but for now I am calling it completed.

It's a game with its own flaws, but I think it is my closest idea of a perfect game.

A lovely little single stick "twin stick" shooter. The only inputs are movement and selecting power-ups but surprisingly fun for how simple it is. Once you figure out the overpowered combinations, it wears a little thin, but I had a blast getting there. Might go back to whittle away at the remaining unlocks when I need a nice time waster game.

Still one of the greatest crimes this will remain incomplete

A wonderful little sim game about building and maintaining railways. It has a surprising amount of depth and intricacies. There are a ton of maps, more than you might otherwise expect, so moving this into my pile of games I will keep going back to when the mood strikes.

An oddly satisfying and meditative game. The perfect turn off your brain, turn on a podcast game.

Cute little game that reminded me of a Lost Kingdoms roguelike. Fairly easy and short enough to beat without even getting a quarter of the airship bonuses. The story was skippable. Mostly enjoyed making my own combos with the champs, but there aren't a lot of them.

Reminds me of modules from college but with a satirical bend

Wonderfully voice acted dialogue with beautiful art. The puzzles never felt too obtuse but were well designed to be engaging. Excited to hopefully see another Grimoire mystery game in the future.

1993