192 reviews liked by nervalitis


I'm in love with the way EO leverages the DS to digitize manual mapping. absolutely wonderful, beautiful stuff that captures the spirit of the genre a billion million zillion times better than any automap ever could. in a perfect world this would've heralded imitative ports of every drpg under the sun, and all of them would've been strong contenders for the best versions by default. unfortunately we live in the eternal piss and shit dimension so I'm doomed to pout about the missed opportunity for the rest of my life

as for the rest: game's like one of those images where either you see the old crone or the smokin hot babe; the lamp or the smoking hot babe; the white and gold dress or the smokin hot babe. you know?

from what I gather if you're coming at it from an EO perspective this thing feels like it was coded straight into zhoukoudian limestone by the peking man. folks act like it's the dustiest, crustiest, most satanic verses ass antipathetic crawler ever made. they're out here throwing blankets over their ds at night like a furby to stop it from talking backwards and shit

but if you're coming at it from a broader drpg ("blobbers" if ya nasty) perspective it's almost the complete opposite: decidedly modern, breezy, and accommodating; its push toward transparency, telegraphs, and convenience at odds with the core tension loop pre-bradley wizardry clones fundamentally rely on

I fall into the second category and found most of this to be pretty dry. by the time I hit the 5th Stratum I was approaching vegetative status, zoning out and mashing A with one hand while reading scandalous celebrity gossip on my phone in the other. hovering out of body, well above the dungeon rather than being subsumed by it; existing outside of stress, anxiety, and uneasy decision making. EO just doesn't got the stomach to wrench your guts around, put you on the perpetual backstep, or fill the role of derelict steward the way the most successful clones do

which is fine! I like most of the experimentation here in isolation; there's a dialogue happening that's a lot more interesting than reheating 1980-1988 endlessly. the deterministic angle opens up a lot of unique design avenues; character building could easily swerve toward embracing shortform tactics over longform attrition; and moments like B20F show that FOEs can be more than softball fodder goin woop woop woop in a 3x3 grid. there's a lot to be excited about, it just needs to be contextualized in ways that flatter rather than compromise

more than anything EO needs to stop being uncomfortable in borrowed skin and start being comfortable in its own. no reason to be another mediocre wizardry when it could be a great etrian odyssey šŸŒˆ ā­ā¤ļø

It speaks volumes to a competitive gameā€™s design when you donā€™t find yourself being frustrated with mechanics, cheap tactics, or dishonest characters. Every win feels earned and every loss feels like you couldā€™ve done something better. Getting tilted in SF6 usually boils down to something along the lines of ā€œI shouldā€™ve punished that!ā€ Or ā€œI keep dropping that combo!ā€ Never once in all my sweaty ranked lobbies or bouts in the battle hub have I been dissatisfied with the game itself.

Street Fighter 6 is remarkably balanced. I havenā€™t seen such a tightly nit group of fighters in a tournament fighter in my lifetime. I main Lily, a consensus bottom 2-4 and I stand by everything I said in the paragraph above. Itā€™s truly that even

This may be my favorite group of mechanics in a 2D fighter. SF6 is a metamorphosis of systems from the past three Street Fighters. Such a mismatch sounds like it could be disastrous or at the very least distracting or overwhelming. The drive system is genius and balanced well. The return of multiple supers is welcome and adds a new layer of depth. Drive impact can be abusable at low level, but itā€™s effectiveness becomes limited at intermediate levels. Drive rush is certainly powerful. Lots of players are complaining about it only costing one bar, but all I think it needs is punish counter state added throughout itā€™s entirety.

I didnā€™t expect Street Fighter 6 to be this good. After the disaster that was Street Fighter V (until it got really good towards season 3 onward), I was skeptical of SF6. I didnā€™t even pick the game up on launch day. I have to say that Iā€™m so glad that I tried this game out. Easily my game of the year and could be the greatest fighting game ever made.

9/10

My opinion has shifted on Tekken 8 since it made a splash back in January. What started as a global event and a celebration of Tekken and the FGC as a whole has turned into perhaps the most tilting, dishonest fighting games ever created. Iā€™m not writing this all pissed-off after a lackluster night on ranked. Iā€™ve stopped playing for a few days and I feel no reason to go back.

Tekken 8 is miserable.

The first obvious issue is the heat system. Itā€™s horrible. With a press of a button you get an attack that is fully tracking, plus on block, fast, armored, and launches if opponent is airborne. Once in heat, many characters get insanely powerful moves that do everything. Launch, plus on block, infinite range, you name it. Not only are these moves incredibly unbalanced and braindead, but they rip much on the integrity of Tekken straight out. Tekken has always been a knowledge check type of fighting game. There has always been bullshit moves that you need to lab. However, thatā€™s not the case with these heat attacks. Thereā€™s absolutely nothing you can do. There shouldnā€™t be moves in fighting games with no counter play. They feel cheap to go up against and they feel dirty to use. Itā€™s so disingenuous and braindead.

Heat is not the only problem however. Everything is just so over-tuned. Defense is a guessing game. It seams like every attack clips you if you try to sidestep, even with plus frames.
So many strings jail on block so you canā€™t duck and punish. Neutral is gutted by insanely powerful WR moves that are nearly homing and grant plus 7 if not more. Low parry was nerfed significantly making defense much worse. Many of the best characters in the game have heat smashes that fully track and grant plus frames, leaving you a sitting duck in neutral.

Defense has been gutted. Neutral has been gutted. Offense has been simplified with braindead moves. Pluggers are still a problem. Rank boosters quit after one lose. Feng still isnā€™t nerfed. Dragunov is still doing 70% on one launch. Devil Jin still has his heat smash. Xiayou still has a mid-mid-mid string thatā€™s plus and a non-launch punishable unseeable snake edge. Counter-hit and homing throws are still a problem.

With all these factors, I find myself wondering: ā€œis this even better than Tekken 7?ā€ I hold out hope that with some balance patches and some key nerfs that Tekken 8 can still be the greatest Tekken. But as of now? Itā€™s probably the worst Tekken of my lifetime.

Gorgeous, bombastic, sound amazing, mechanically inferior to the first game and that breaks my heart to say

"Wow, el primer Viewtiful Joe fue increƭble, no puedo esperar a ver quƩ nuevos jefes, escenarios, puzzles, habilidades y enemigos me esperan en el segundo juego"

Literalmente Viewtiful Joe 2:
https://files.catbox.moe/t92frf.mp4

probably my favourite system mechanics in any fighting game, battle hub perfectly encapsulates the arcade setting as cordial yet caustic, netcode is excellent, this is the best starting roster any of these games has ever had, world tour gets dry after a little bit but finally manages to capture these characters essences in a personable and human way which has been a rarity in SF up to this point, endless quality of life features officially make this the new standard to aspire to for all pending releases, dhalsim sounds like heā€™s telling opponents to kill themselves whenever i land drive impact. five stars

Why would I want to fight a street? This countryā€™s infrastructure is bad enough as it is, destroying a street is just going to make it worse

This is the most fun Street Fighter game like ever

get this cornball off the box art man

This is seriously the best fighting game in a very long time. For someone who really didn't care for Street Fighter V no matter how many times they kept updating it, this is awesome. This is what we've all been waiting for.

Street Fighter 6 is oozing style with so many fun new mechanics, moves, designs, and a real street feel. The mechanics are great, they feel good for those who are veterans looking for that technical challenge and good for those who are new to fighting games. This really has everything to offer.

Now of course this came out today, so it'll take me a lot of time and playing to see how it resonates with me, but so far I'm loving it.