365 Reviews liked by nf6429


i'm giving this game an extra .5* since I believe this is the second game i have ever played lmao
I cant say much about the story since I haven't watched the actual movie in a while but from what I recall it's about right.
The puzzles are neat and are quick enough to never overstay their welcome, and EVE's levels are pretty fun, so much that they made them a multiplayer mode.
There were a few areas that could absolutely destroy the frames, although that was probably because I played it on the DS.
7/10 game, very nostalgic for it and this was my first time actually beating it lol

Between this game and Rocket Slime, more games need giant mecha boss fights.

my friend posted a picture of his everdrive that he shittily customized to look like a smash remix cartridge that said "as seen on android" in the smash remix discord server and they somehow thought it was a real bootleg and banned both of us

nothing of this would've happened if she just had pulled a classic backloggd user Deepest_roots move and stayed at home playing video games

Interesting little story but unfortunately I was unable to sympathize with the main character on account of her being a staunch crust denier

thats like the best part of any food why wont you just eat it

Men? More like MENingless.
paints the fucking Mona Lisa

This review was written before the game released

thank u yoshi p for adding sex to this game because god knows no ff fan will ever have it

don't act like you don't want to fuck vincent valentine

So, it's been about a month since I finished playing Etrian Odyssey Untold, and I was initially going to write this review as like a subtweet to a review to the original Etrian Odyssey due to myself thinking said review is spreading misinformation. However, that's not what I want to do and so this will just be a straightforward review, though I will bring up some minor complaints I have with said review regardless.

Of course, Spoiler Warnings for Etrian Odyssey and Etrian Odyssey Untold.

I had first heard about this game when a friend of mine showed me said review for the original Etrian Odyssey. We had a laugh about how ridiculous we thought the review was, but I didn't ultimately get interested in the game until our friend Alan got to talking about it.

That's when my buddy Simon started his playthrough of the original Etrian Odyssey. The game was very intriguing due to it's nature as a dungeon crawler.

Unlike other Dungeon Crawlers I've played that automatically map for you as you go along, Etrian Odyssey requires the player to chart their own maps utilizing the touchscreen of the DS/3DS. This results in an immersive process I can only compare to how people used to play adventure games back when the Internet was far less accessible and players had to rely on drawing out their own maps to track their locations and findings.

And that was only part of the experience. For alongside navigating blind through these labyrinthian halls of forest, were creatures of pure terror and despair.

FOEs, these imposing Orange Orbs, which contained enemies far deadlier than any other, were plentiful throughout the winding paths and gaping corridors. If you want an accurate description of what FOEs are like, imagine Mr. X from the Resident Evil 2 Remake, but there's more than one and they are everywhere.

Watching Simon wander terrified with his Guild was a sight to behold, and while I was thinking of hopping on the original EO, I quickly changed my mind when I heard this.

Etrian Odyssey Untold's soundtrack, with it's pure orchestrated glory convinced me to play that version, and so I did.

I started the greatest of all the Guilds, the Alan Cock Guild. With myself as the Ronin leader, Alan as our Dark Hunter Mascot, Yuiz as our Masterful Medic, Godman as our Triumphing Troubadour, and Simon as our Helpful Hexer, we were sent out into the Yggdrasil Labyrinth to discover its many environments and venture into its very depths.

At the start, it was brutal. We were barely equipped to fight even the weakest of foes, they weren't so much battles as much as they were fights just to survive. The FOEs were the most terrifying, especially given how the remake opts to show what they actually look like, and because of the use of 3D models, could provide the most terrifying of scenarios like with these Boars shaped like Boulders that wake up when you walk in front of them.

I'd argue that Etrian Odyssey is a better horror game than most on the market. Every new FOE, every new Floor Boss is built up too steadily, and makes encountering them for the first time an absolute shock to the core.

Of course, that only made it all the more satisfying when the Alan Cock Guild grew strong enough to kill these ferocious creatures. As we continued to explore, as Forests gave way to Jungles, and Jungles gave way to Coral Reefs, we got ever stronger.

Along the way, we wind up encountering this Forest Girl who clearly does not want us there. Eventually the Radha, the people who we have been working for the entire game, demand that we do one more thing if we seek to venture further into the labyrinth: "Annihilate the Forest Folk".

So, back onto the minor complaints thing. The review that I read that initially introduced me to this game tried to make this argument that this final mission was Atlus saying that Genocide is good and acceptable. It was also at the point that the mission was introduced that they stopped playing the game.

Now, I'm not going to say Genocide isn't bad, or that the game doesn't have you partake in it. However, I do want to point out that at no point does the game actively relish in the actions.

From the very start of the mission, it is made clear how unsettling this demand is. Quinn, the Mission Giver, is clearly upset about the whole ordeal, mentioning how he "wished they would resolve this peacefully" revealing that the Radha Chieftan, Visil, has been acting strange in regards to these demands.

Throughout the entire quest, it is commented on how your guild does not want to do this, and that the whole thing is a setup by Visil to try and get you killed before you discover more about the Yggdrasil Labyrinth.

The game does not try to glorify the act of genocide, and I think claiming that Atlus was attempting to do so here is disingenuous.

Even then, I'd like to posit this argument. Why is it suddenly that when it is specifically the Forest Folk that it is this moral dilemma?

Think about what you and your party do all game.

From the very start you have been invading the habitats of the various creatures you come across, killing leagues of rats and wolves, slaughtering without end and without mercy. To come to this mission and think that your guild is innocent when they've already decimated an entire eco-system is just a bit hypocritical to be quite frank. (Also just want to say, assuming that Explorers are going to automatically be good is kind of naïve given history, most explorers have done terrible shit.)

And even then, by the end of the game you fight back against those who sent you to commit these heinous acts, and foil their plans with the Yggdrasil Tree.

If I had to make an argument about what I think the game is trying to show is that it shows the results of Capitalism on the environment.

You kill, you take in order to gain wealth and fame for your guild. The entire reason the genocide thing is set up to begin with to get your guild killed is to keep the mystery of the labyrinth going so that more explorers seeking the same fame you do will come to Etria.

More Explorers means more business, and you actively see these effects just by how the Shop's wares increase based on the drops you sell. Watching in real time as you becoming richer makes prices go up, and mercantile empires expand.

But at the end, you turn your back on that. You fight Visil in one last duel and strike him down, ending his plans, and eventually revealing the truth to everyone. Capitalism may have been what drove the guild before, but at the end, you fought to stop the cycle of destruction.

I realize that hey, this is probably an entirely subjective perspective on the whole thing... but I think this idea is interesting to me so I'm sticking with it.

The game is hard, but from the map-making, to the incredible score, to the deeper themes, to the areas themselves being absolutely beautiful, I think it is worth your time.

Also people who think this is boring haven't played enough DMC2.

Anyways this review is probably real messy but I don't think there was much of an overly coherent way of making this. Next review will be more organized.


Lotta people don't know this, but there's actually a really solid fan translation for the PSP version (more or less around Geofront quality) that you can just straight up drag and drop into the NISA PC version's files. Grab the addendum version on romhacking.net.

It's honestly criminal how underappreciated this game is. Fun as hell, has amazing level design, and a simple but engaging and emotional story. I did NOT expect it to have as many gut punches and awe-inspiring moments as it did— some plot reveals and visual spectacles left my jaw open in disbelief, and I was left wondering how this goofy little PSP scrimblo game could be so fucking COOL. Not to mention the soundtrack, which is honestly some of Falcom's best work due to the sheer variety in all of the stage tracks, as well as how much the emotional tracks heighten the cutscenes. Overall, it just has so much soul. It took me back to the refreshing feeling of playing Sky FC and getting absorbed in how much personality there was in every NPC and story beat, the epitome of JRPG comfort food. It also gives you more opportunities to grind for stuff than the main series, which is always fun if you're like me.

Trails fans will tell you that this game isn't very important or that it doesn't have any connections to the main series aside from meaningless references, but I'd honestly disagree. You won't find explicit connections, but there are a lot of bread crumbs that lead you in very interesting directions. I haven't played Reverie yet, so don't correct me if that game just totally invalidates my theory, but I see a lot of connections that could end being extremely important to Zemuria, and I wouldn't be surprised if this game contains some answers to secrets that span the entire series, hidden in plain sight and waiting to be unpacked in this adorable and emotional little game. If you're into Trails, don't pass up Nayuta; you might get a lot more out of it than you expect.

from a gameplay standpoint this game improves upon the original dragon quest in a lot of ways by doing things like having battles with multiple enemies, more methods of transportation, a larger map with more towns, and a party system with characters that have their own unique abilities and strengths, but despite the many gameplay improvements that are brought to the table, the games balance and pacing suffers because of it. The second party member peaks in usefulness too early and becomes mostly useless for late game, and the last dungeon becomes a bit of a grindfest. If you can get around those hurdles, then a neat RPG is awaiting you, but id still personally reccomend you play either 1 or 3 instead if you want an early dragon quest.

Literally weeks of content. Ton of fun for any Zelda fan. Gets repetitive, but I've managed to have a ton of fun playing as my favorite characters and ticking off levels/unlocks. If you're a fan of unlocks and achievements and don't hate Warriors gameplay, this game is perfect for you.

There are times with MGS where I get it: the tone, the atmosphere, that soundtrack, the early use of (very decent) voice acting, the backdrop of the Cold War being used to frame a mostly compelling narrative.

But Kojima just cannot help himself; every cutscene feels like it goes on 5 minutes longer than necessary; every bit of dialogue has to overexplain some aspect of the story or character motivations that ends up leaving you more confused; and every effective plot twist smashes head first into another twist that adds nothing to the story. Oh, and every boss goes on a 15-minute monologue while dying? Get in the bin.

MGS is a dope as fuck game, and I totally see how a 12-year-old played this and OOT in the same year and was hooked on games for the rest of their life. But one of these games still plays and feels as revolutionary now as it did then, and it doesn't involve the thespian Liquid Snake.

I wish more games were like The Bouncer