opalisk
Stardew Valley 2016
Log Status
Shelved
Playing
Backlog
Wishlist
Rating
Time Played
1071h 0m
Days in Journal
18 days
Last played
May 13, 2023
First played
May 20, 2017
Platforms Played
Library Ownership
i love a farming sim so there really wasn't a chance of disliking stardew lol. i added a taxes/bills mod because i hate having fun <3
the art style is super cute & villagers are a bit flat but it's okay bc i love them. it doesn't feel like you're racing the clock to accomplish daily tasks and yet you're not left with a bunch of time to kill either (at least until endgame, but that's what the new content is for. also the taxes mod) i usually keep a playthrough going through year 5 without getting bored, and the different maps and potential playstyles & goals make replayability pretty good. for a while i was playing modded on pc + vanilla on switch and didn't lose much enjoyment
multiplayer is a big plus for avoiding burnout. stardew was a good mp candidate and it's hard to tell it wasn't always there
honestly my main criticisms are the lack of dimension in the npcs and poor scaling; its common to struggle to make ends meet in year 1 only to barely ever see a dent in your wallet year 2 and on. the latter can be avoided, but it would be nice if you weren't coasting through the farming aspects of a farming sim for most of the game.
i have over 1000 hours in this game rn. even though i am not actively playing i will always return to her like a wandering cowboy or whatever
the art style is super cute & villagers are a bit flat but it's okay bc i love them. it doesn't feel like you're racing the clock to accomplish daily tasks and yet you're not left with a bunch of time to kill either (at least until endgame, but that's what the new content is for. also the taxes mod) i usually keep a playthrough going through year 5 without getting bored, and the different maps and potential playstyles & goals make replayability pretty good. for a while i was playing modded on pc + vanilla on switch and didn't lose much enjoyment
multiplayer is a big plus for avoiding burnout. stardew was a good mp candidate and it's hard to tell it wasn't always there
honestly my main criticisms are the lack of dimension in the npcs and poor scaling; its common to struggle to make ends meet in year 1 only to barely ever see a dent in your wallet year 2 and on. the latter can be avoided, but it would be nice if you weren't coasting through the farming aspects of a farming sim for most of the game.
i have over 1000 hours in this game rn. even though i am not actively playing i will always return to her like a wandering cowboy or whatever