Daniel Mullins strikes again with more meta-horror madness. Believe the hype.

Very dumb, very fun, worth a go for the grapple hook.

"Fuck the Oscars" and all that. Don't fuck this though, it's superb.

Overrated but not because of sweaty redpill reasons. It looks gorgeous but it's just overwritten, too long, and handles like a PS3 game. Also why do you still bop 100 paracetamol down ya to learn skills? So weird. Trans rights are human rights, peace

Beautiful, lovely, hilarious thing. Just wish there was a touch more gameplay.

2022

I really want to rate this higher as when the flow state gets flowing, it's a genuinely sublime experience. Art direction, sound, and level design are all great, but it's let down (for me at least) by some cheap bullshit moves and a few fights that make my want to burn my house down with me inside it.

This is the most fun I've had in a spaceship. You can drift the thing for crying out loud! The story is, I feel, well-intentioned but a little wishy-washy in places. But drifting and blasting mf's more than makes up for that. Genuinely hope there's a sequel coming.

Played it and love it at launch on ps4, but reviewing to bulk out my numbers. Very little to say other than it's great from what I remember lol

I didn't expect at all to find myself chasing down all the endings for cyberpunk this week, but here we are. I abandoned my save just before the point of no return (though I didn't actually realise this til now) playing the PS4 version on PS5 at launch due to the endless crashing and bugs which I won't talk about here because you already know the score.
I almost love this game, despite all the frustration and missing features and being royally mugged off as a console player for over a year. The story is great, if padded with edginess for edginess' sake, and Night City is almost a world-beating setting, if experienced when the game is holding your hand and dragging you through it. Which, shockingly enough for an open-world game, is when it's at its best.
Even with patch 1.5, there's still no traffic on the roads, and barely any pedestrians - the city just does not feel lived in when seen outside of a scripted event.
This is already too long (ignoring some glaring issues too like the skill tree, progression, and the awful glut of pointless side content) so for the benefit of anyone that hasn't played this through yet, there's a great game in here if you almost treat it as a linear experience and do away with the illusion of choice presented to you.

What's left to say about this beautiful, flawed, almost masterpiece? Yes, it's entirely too long in places and obtuse and wonky but if you loved Automata you need to see this through as well.

I platinumed this some time shortly after launch but with Elden Ring looming, me and a friend that hadn't played it before (or any other From game besides Sekiro) decided to blast through it together. It's still the best Souls game made as of writing this (yes, it's a Souls game, fight me, whatever. In my twisted classifications Sekiro isn't a Souls game however, and is the best thing From have done to date. Fight me again).
Every single thing about this game apart from Micolash just slaps start to finish. Read the huge lore essay by that reddit geezer too.
This town's finished

A gorgeous sci fi world, a serviceable story, horrendous combat. And the traversal feels so nearly spot on it hurts. Just needed a little more time in the oven I think.

Stop reading this and go spend the two quid to murder a million bad guys

Anti-anti-depressant. Get miserable