32 reviews liked by paulohkang


I am very biased towards this game. It made my childhood. No other game comes anywhere close to this game. It is in my honest opinion the best game ever made. Full stop.

I am gonna be totally honest: I think I personally prefer Galaxy 2 over 1. I like how it takes a lot of the aspects of the first title and refines them while also adding more unique and fun challenges and gimmicks (plus Yoshi).

But even despite my bias... I will not the deny that Galaxy 1 feels like a way more magical experience. ANd that because it has something that any other Mario game is able to express: melancholy and (in a way) existentialism.

Mario galaxy puts you into this ambitious universe, full of incredibly creative galaxies, orchestrated masterpieces and places full of enduring fun and adventures. Other Mario games are full of these moments, and the solid movement and gameplay makes the whole experience flow perfectly: You get pumped whenever you enter Good Egg or Gusty Garden, and you turn a smile on your face whenever you jump into Honeyhive or Beach Bowl Galaxy......

But the game is not afraid to have levels like Gateway Galaxy, or Space Junk Galaxy.... which are just.... a set of rocks... floating in space, with the giant vastness of the universe on the horizon... with a music that can make you feel relaxed but also melanconic..... for a mario game, shots likes those reminds you...... how little we are in the universe. And how our actions, days and overall life do not make that big of a difference in the grand scheme of the world as we know it......

Contrast like those makes Mario Galaxy one of the games that will stuck in your head for the longest time. It's a title that is able to convey joy, and bubbly gimmicks and gameplay formulas that makes you replay it obver and over again... but also has these shots, these small moments in between that speak to your soul..... no wonder I rememeber crying multiple times when I first played this game.

It's a magical experience that everyone should try at least once. Mario Galaxy is a masterpiece like no others!


Even as a kid, this game was the epitome of nothingness to me.

Super Mario Galaxy is the game that made me love video games.

It wasn’t the first game I played, or even the first Mario game (that honor goes to Mario Kart Wii), but it was the first to make me see games as an art form. It’s been over 15 years since I first sat down to play it at the tender age of 4 years old, but that first play session is burned into my brain. The transition from a quiet, somber storybook into a joyous festival instantly invokes a sense of childlike wonder and turns the remotely interested into the completely invested. Then, Bowser’s attack on the Star Festival and Mario’s defeat lets veteran Mario players know this adventure will be something special, while also making the basic elements of Mario clear to new players.

Speaking of basic elements, Gateway Galaxy is a fantastic tutorial. The Star Bunny segment seamlessly introduces the game’s gravity mechanic, as well as the concepts of bushes, pipes, and craters. Rosalina’s introduction introduces a sense of mystery and quiet contemplation, and the next few planets establish the game’s phenomenal sense of epic adventure and even more gameplay elements: spinning, crystals, Launch Stars, Star Bits, enemies, Black Holes, Star Chips, Flip Switches, and electricity. And all this culminates in the rescue of the Grand Star, giving 4-year-old willn46 his first chance to save the universe and make it back home to the beautiful Comet Observatory.

But even beyond its importance to me, Mario Galaxy is simply an incredible 3D platformer. Right from the outset, Mario controls like a dream. Every input is immediately taken into account, with jumps, ground pounds, and everything in between being perfectly tuned to just feel good to use. But I’d be remiss not to mention the crown jewel of Mario’s moveset: the Spin Move. Not only is it a fantastic use of the Wii’s motion controls that feels both significant and unobtrusive (unless you have a disability that renders the controls unusable for you, in which case I am incredibly sorry), it’s also an incredibly versatile tool that’s easy to use, but has nearly limitless potential. First and foremost, the momentum-halting midair jump lets players easily recover from mistakes and adjust their positioning on the fly, giving newer players a safety net that eases them in to platforming in a 3D space. Additionally, the extra jump is great for getting places that seem just out of reach, horizontally or vertically, enabling the game to set up interesting platforming challenges and fun opportunities to skip past sections if the player is good enough. But the Spin Move isn’t just for platforming; it’s also the player’s primary means of interaction with the game. It’s used to defeat enemies, break objects, collect shells, swim faster, and so much more, and every interaction is completely intuitive (Ceave Gaming has a great video on this exact topic).

I’ve seen some people criticize the Galaxy games for not having as much movement tech as other 3D Mario games. While, yes, the movement here is much simpler than 64, Sunshine or Odyssey, I actually think it works to the game’s benefit. Not only is it much easier to learn, requiring the player to understand a few basic moves rather than a plethora of complex maneuvers, but the more limited moveset lets the game be carried entirely by its level design.

And said level design is top-notch. Like 64 and Sunshine before it, Galaxy spreads its 120 stars across multiple worlds for the plumber to tackle. But it trades their handful of levels holding a few collectibles for a supercluster of memorable locales, each one bearing a unique mechanical, visual and auditory identity. Fully committing to Sunshine’s separation of individual objectives lets the designers get the most out of a single Galaxy by introducing multiple ideas while still maintaining the level’s core themes, and splitting up the action across multiple planets allows for great variety within missions as well as between them. Plus, the introduction of mid-level checkpoints allows for longer levels that don’t feel like they drag on and gives the designers more time to play with a level’s gimmicks. The more linear level design even means the game’s limited camera rarely feels limiting. And the generous amount of Power Stars gives players plenty of freedom in choosing which levels to tackle.

This would all mean nothing if the levels themselves were boring, but luckily they couldn’t be further from that. Galaxy takes basic level tropes like Ice, Beach, and Desert levels and pushes them to their absolute limits: combining ice and fire mechanics in a lava-skating course, hiding the path to a deadly obstacle course behind an underwater cave, and navigating sand streams and tornadoes across an ocean of quicksand. And that’s not even mentioning the more original levels, like HoneyHive Galaxy, BattleRock Galaxy, or Toy Time Galaxy. Besides a few stinkers like the ball-rolling levels and some of the race levels, the level mechanics on display are consistently excellent in a way I think is only matched by this game's own sequel. Interesting obstacles like altered gravity, throwing Bob-Ombs, and launching from Sling Pods are expertly paced and explored to the fullest. Cool enemies like spinning tops, bugs that need to be ground-pounded, and giant eels combined with interesting spins on classic enemies like Goombas and Boos work wonders both from a mechanical and aesthetic standpoint. Plus the bosses are great tests of skill, utilizing a level’s mechanics in their battles on top of being tests of basic skill. Power ups are pretty fun too (besides the spring), with their own unique attributes, interactions with level gimmicks, and hazards to deal with.

And do I even need to mention the visuals and music? The artstyle is vibrant, yet the locales are consistently stunning, with great attention to detail both in the actual levels and in background elements. The character designs are excellent, both with how returning characters look and how the new characters perfectly fit in with Mario while still standing out. Plus, there are tons of cool little details and secret areas that, while they may be a little pointless, give the levels tons of personality. But even more impressive is the game’s music. The confident, orchestral themes give the game an almost cinematic feel, and yet each one perfectly fits within the level and the Mario series. There are so many standout pieces in this regard, like Good Egg Galaxy, BattleRock Galaxy, and Buoy Base Galaxy. However, the game also knows when to be more subdued and reflective, with pieces like Space Junk Galaxy and Gateway Galaxy.

And on that note…besides sparking my love of video games, there’s another reason this game means so much to me.

Back in late 2016, I made some mistakes. The details are personal, but long story short, I was a stupid 12-year-old who took his friends for granted and ended up losing them all. And for the entire month of November, going to school was absolute Hell for me because of it. In every class, I would argue with people, get teased, or get laughed at, and since a lot of it was my fault, I didn’t want to ask any teachers or my parents for help. Luckily, Thanksgiving Break rolled around eventually, and I was home safe. But at this point I realized something horrible: I had no one to turn to. All my friends left me because of my egotism, and my parents wouldn’t understand enough to help me. For that entire week, I was more or less left to think about my actions, angry at myself and at the people who hurt me. I didn’t know if I could go on, and before long, my mind went to some…dark places.

Then, on Sunday, the day before I had to go back to school, I thought I would boot up Mario Galaxy so I could at least have a little fun. I played around a little, going through some of my favorite levels, not really accomplishing much. But I enjoyed it. The game didn’t judge me. It didn’t try to hurt me. It didn’t care what I did. It was just there for me, and it was there to make me happy.

And…suddenly, I wasn’t alone anymore.

Not only did that moment save my life, not only did it bring me out of the hole I dug for myself, but it made me realize the true power of a good video game. Some people might say video games are silly little things, that they’re hunks of digital junk to give to a kid so they’ll shut up for a bit. But I think they’re more than that. Like any form of art, they can lift a person up, give them a new perspective on life, and help them move forward even when nobody else will. That moment is why I wanted to become a game designer. Because I wanted to help someone feel like someone cared for them, the same way Super Mario Galaxy helped me. Sometimes, when you’re feeling hopeless, that’s the only message you need to hear:

“Thank you so much for playing my game.”

I keep going back to whether or not the original Galaxy or this is my favourite, but both will always remain a masterpiece. This sequel has less of the big mindblowing areas the first game has, but makes it up by going all out on the level design and platforming.

This was delightful.

I grew up without a Nintendo to play the original, and jumped on this when it was released. No regrets. Everything from the visuals to the gameplay to the music was just fantastic. The dialogue was quirky and funny, and I loved how random-yet-in-character some of the events along the way were.

ok, ill admit it. mario party 8 is my favorite one. and you know why that is? its because its the one i grew up with. im almost entirely certain thats the only reason i love this game so much. everyone's got their favorite mario party, and this one's mine. i dunno, i dont think the motion controls are THAT bad, certainly not as bad as people say. it just takes a bit of getting used to. i also think this one has my favorite soundtrack of all the mario party games, shoutouts to king boos haunted hideaway for having one of the spookiest funk tracks in any videogame ever.

now heres the hard part. do i recommend this one? maybe?? if youre like me and find yourself getting hooked on certain series, where you then must play every single game in that series, go for it. i do think that there are some other mario party games, specifically the gamecube ones, that more people will enjoy. i think i just like this one the most.

Love this game literally my comfort game(even though i sometimes rage at players on multiplayer) but the happy and fun colours and music never fail to put me in a good mood! Really fun gameplay too

I remember playing this Halloween 2017 just chilling. Though compared to other Mario games I find it lack replay ability

there is a lot to love about this game

fun levels
great feeling movement
varied and interesting themes across the worlds
and fantastic music

but at the same time I couldn't help but feel that when compared to other 3D mario games this game just feels a bit shallow

if you just stick with the base stars the game is super easy and forgiving

exploring any of these worlds just really isn't that interesting and felt very on rails
especially when a lot of them are just linear trails of tiny space balls to jump between

the final few worlds kinda sucked and started reusing themes, gimmicks and even bosses while also doing them worse at which point I just wanted to get the game over with

the power ups in this game kinda sucked (especially spring mario)

and idk this game just doesn't feel like it has the same depth of 64, sunshine or odyssey

maybe the post game content fixes this?
cause so far I really only did the main worlds and final boss

overall though still a pretty good game