Prettiest Fire Emblem to date, presentation, characters, music and atmosphere are top-notch. Dragged down by an uninspired map design from the 90s -literally- it's still a fun experience and something different from the formula we all know and love\hate.

You might not like some character choices by the way.

This review will be all about A Real Reborn.

Probably the longest story of all the expansions, despite being quite slow and locking a lot of content behind the MSQ (believe me you better get the mount asap), its most important aspect is the world building and characters. It's less of a drag when you consider the post ARR where it starts to deliver a lot - up until the last.

This review contains spoilers

OOOOOOOOOOOOOOOOOOOOOOO

I love everything about this game - except the game itself. Its themes, its fanbase, its atmosphere, but playing through it can feel like a chore. Don't let people tell you it's by design, because it clearly isn't.

Do you feel like a hero yet?

I was never strong enough for the Hello Kitty girl ...

What a charming little game! It had the worst of luck, with so many RPGs coming out at the same time, yet Guardian's Crusade, despite a simplistic design, has a lot of things going on for it.

No magic? No problem, with hundreds of summons at your disposal though the Living Toys, you can push through any adversity and they work like summons. With a deceptively simple but slick story and grander than life characters, Guardian's Crusade would be good without the Baby, who's not only co-protagonist but covers an entire half of the gameplay section. Be good to him and he'll heal, fight and transform in vicious enemies!

I admittedly grew up with this game, but every time I revisit it there's always something new that I appreciate. Few games make me feel as adventurous and looking for new things to do like Guardian's Crusade.

Genuinely fascinating world and characters, despite the plot ending up quite generic you see Darksol & gang as being quite the haters. Could be a little longer, but the potential of replaying this game with a different roster is there. Domingo is the best caster until Tao unlocks Flame lv 4, fight me.

While A Realm Reborn was able to intrigue with Eorzea's mysteries, it could never hold a candle compared to the first expansion to the acclaimed MMORPG. I adored every single part, aside from suffering a little dragging at the end part, and it seamlessly connected the player to the land's characters. For the first time, you're an actual character in the story, not a vessel for plot progression but the plot's main protagonist, between many.

Impressive, by MMO standards outstanding.

Gate between the old and the new, Blazing Blade sits in a spot where it does its job fairly well, having a competent but not stellar cast of characters, a passable story and map design ranging from discreet to depressing. It's outclassed in each and every aspect by the older and the newer games, and I would even recommend it to new blood interested in the saga, if only Lyndis mode didn't exist.

If Lyndis mode was your first taste of Fire Emblem, I am genuinely sorry.

Being the remake to the first game to include interchangeable job systems, balance in this game is a concept not for the faint of heart. Yes, there will be parts where your choices will kick you in the ribs. Yes, there is a boss where it's pratically mandatory to run Dragoon full party. But the freedom and the sense of discovery I had the first time I played this game was unparalleled. Add QoL improvements and a loosely improved storytelling with some characterization, there is a game you're going to play again and again. It's a bit more streamlined compared to the original, but I don't mind the 3D look, it's not as egregiously slow as IV for DS at least.

I really enjoyed playing this game but it shouldn't feel like a second job. Characters and lore are fun and enjoyable but when you get to the meat of it, it starts falling off hard.

Being a simple game doesn't mean it's easy, at all. Once you learn how to effectively play it becomes exhilarating, but you either play once and never pick it again, or you play it bit by bit for a long time, it's that kind of game. Music bops hard.

Insane locations and quite endearing cast makes for a true crime game with serious choices and interesting dynamics. The game is fun to play and it really bothers me how Square litterally dropped the game the moment it wasn't profitable. Being somewhat unfinished makes me think how much more content and better it would've been.

Definitive compared to the original has DLC missions (debatably okay) and side-story (ranging from love letters to old movies and fun little parodies). Either version plays the same.

Very short side scroller. I vividly remember growing frustrated with it up until it was over, yet if you asked me about its story and characters - I can't remember a single thing. Another drop in the bucket.

Short and sweet self-contained story, very interesting concept and ideas. It goes beyond the typical RPG-maker horror story and creates rather than a world a blank canvas for the next games.