Gameplay aside, which I think is the most consistent Touhou game where every death feels fair, Mountain of Faith is one of the prettiest of the series.

Technically leagues over the predecessor in every single category - music, gameplay, ambience. It's a pretty shmup and definitely the go to when recommending Touhou games. To this day, the transition in stage 4 lives rent free in my head.

It doesn't get as classic as this gem. Many QoL improvements in the latter games make this one feel a bit dated and maybe not worth playing as much as the others, yet the charm it holds is incomparable.

Interesting premise and concept, ironically enough the issue lies with its' loop based gameplay, which will wear you down if you play it too much in a single sitting. Incredible pixel art though.

This game is sad, but not in a funny way. The DS has way too many good picks for RPGs that Sonic The Dark Brotherhood feels out of place.

The game has a very bittersweet feeling. The aesthethics are perfect if you're into a doomer-tunnel rat-concrete bunker mood and the game looks solid to this day thanks to its lighting. Despite the age, it's fun, solid and worth picking up. Compared to Redux there's less QoL and less customization, yet the game feels a bit more alive & darker, thanks to a better sound (bias) and better and harder stealth (true).

I also think the way to get the good ending is bull, but I'm not alone in this.

Extremely charming game and well thought out puzzles make Portal one of the games of all time.

I want to love this game, the presentation is flawless and it's probably what a lot of people think what 00s games looked like (I'd say soul but that's a story for another time), yet the controls and the camera sometimes really don't help sell the momentum based game.

Some jank here and there make the game hard to enjoy and it's definitely not something for everyone, but if you can push through that you'll find a true gem.

By the way don't look up Hideki Naganuma on twitter dot com, it's not the funniest author to fans interaction there is.

For a free game, there's a lot of content. It's one of the best uses of real time combat on RPGMaker as others said and it doesn't take away much time. I keep thinking about this game for how adequate it is, it's just a short good game.

2008

Despite a fundamentally simple idea, it can get quite hard and it's exhilarating to beat some very hard levels. It was great for it time (2008!), yet today there's many more competitors who look better. It doesn't overstay its welcome too much, but it can get repetitive.

Incredible ensemble of story and characters makes for THE passion project. I might be a bit biased since I have played this game a lot but it truly is a soulful game. It's basically blue rescue team and time rescue team, but way better in everything, from mechanics, which can be tedious I'll admit, to everything else which drips of love and careful design. It's not for everyone, since the dungeon aspects can become tedious in longer levels, but it's a timeless classic for me.

I hope the true hardcore bobbleheads won't pop me up but ... I think this game is fine. Story mode I feel is obnoxious and levels feel either fun and exciting or uninspiring and a drag to sit through. Also I didn't expect for the game to have so much dialogue, which I found cute. The multiplayer is pretty cool, even though I never felt like playing through the Space Invaders crossover more than a couple of times. I played this game for some days but I don't think I'll 100% it.
It's still going to come up while playing with friends, outside of beating them up on Mario Kart.

Played this for years up until I was able to beat it, just for the HD collection to drop. The game is old, yes, but it's one of the best and most straight-foward dungeon crawler games out there. I am probably its only fan in a 100km radius and that's fine, the game is not for everyone, yet its art and narrative-free story kept me hooked, curiosity (which definitely killed the cat more than a couple of times) leading the way.

Is it hard? Yes, but it's fair.
Everytime you'll die, you'll figure it was something you hadn't planned for, your resources weren't managed carefully, sometimes it's just dumb luck saving or dooming your party. That's why you always take two Ariadne Threads with you! One for usage, the other just in case you forgot to replace the other you bought. It can be obtuse at times and the other games have a lot of things to offer, but I still come back to the first game's soul.

This review contains spoilers

I replayed this game for the sake of an argument and I stand corrected, Lyn mode is FINE.

Jokes aside, Blazing Blade stands as the most "fair" Fire Emblem, where difficulty doesn't lie with enemies but rather with the map design, which by the way I appreciated more this time around. The story is fine guys, it just sucks the most important aspects are locked behind support conversations (Renault comes in the second to the last chapter and his conversations are incredible) and a Hector mode only map locked behind Nils achieving lvl 7 in Lyn Mode. 70 turns of Nils playing his flute just to give some exposure to Nergal.

Still, fair game, not its fault some are better. Lowen also exists.

Prettiest Fire Emblem to date, presentation, characters, music and atmosphere are top-notch. Dragged down by an uninspired map design from the 90s -literally- it's still a fun experience and something different from the formula we all know and love\hate.

You might not like some character choices by the way.