I love a lot about this game but unfortunately its so broken and inconsistent that it becomes sort of frustrating. Parappa 1 has it's issues but this is another level. Also the scoring system makes 0 sense at all to me (mostly the impact and rhythm scores) I wish I could get any help in figuring it out but I can't find anything on it.

Anthology that gives you a premise that is discarded after two chapters. Mostly p weak expanding on some characters but it's not much deeper than the exchaps. (A few of them was literally just previous exchaps) The writing is a bit clunky but overall p fun and I think in general the writing style was a bit better than blood covered. Still I think that it's nigh unacceptable to name your game after an item that only is mentioned in the secret unlockable teaser to the next game.

Also while I'm not bothered by it, be aware that the game can be a bit "problematic" (on the same level as blood covered just about) with it showing off girls' underwear a lot and being a bit obsessed with girls pissing themselves. I don't think it's a big problem but is it there. Also it has the bury the gay trope again which... it's cool ig that they outright say it this time but still it plays into that trope.

Insanely charming fun romp. Way too easy but it's hardly an issue due to just how fun the game still is.

As charming as it is, the timing feels off (it's also rather strict) and the visual cues are not very helpful. Your slow movement speed makes it even less readable and it becomes more frustrating than anything

Extremely cute and charming little adventure. Had a big smile on all the way through. But at the same time the game isn't actually that engaging on a gameplay level even for an adventure game. There is a lot of just running around and seeing if something has changed. The attention to detail and handy hint systems saves it from being irritating but it could still have been better done.

Calling something a Suda-like feels like an insult but here it may apply as in "looks cool but isn't that engaging".

it's still pretty fun mind you but its a shame a lot of the game is more so about finding the enemies than how to utilize the map design in creative ways

8 may be too generous considering the numerous flaws this game has. Punchline couldnt help making incredinle games that just had to be frustrating,

Plays really smooth and the minor arcana symbols and their shine to show which ones are matching make up for no color. Not being able to see your opponent's board is p bad tho and rounds are over super quickly, honestly easiest game in the series maybe.

Game sucks so bad you can't even access it's page on backloggd

please release already i cant wait anymore

this game would be a p fun take on the pacman-like maze gameplay if it didnt have awful control and runs v slow

not a good first impression for the supervision

It's not as impressive as the gba version but it still is p good for the system. Controls feel surprisingly tight

Cute, but I wished there was more fanservice to it etc. It's very simple but it works well enough and is a p decent if not clunky action puzzler

It's cute, but it being unfinished is very evident. Shoutouts to Megumi-Tan though.