pixelisak
1994
1995
2000
2023
1996
Classic SMT fun, still holds problems of those early titles and game is definitely unbalanced in quite a few aspects but overall it's highly recommended if you are a fan of those games. Like SMT games often are, the game is lopsided in it's difficulty where the start is by far the most punishing, so if you are struggling just hold out a bit because it becomes a lot better. Dialogue is overall a lot of fun and I really like the characterization. Maybe I'll expand on my thoughts later idk lol
2019
2019
2023
2023
It's a good step forward for 2d mario and it is a blast when at it's best. It's very clear the goal was to create a modern Super Mario World. It is full of charm lovely original enemies and had a LOT of really fun gimmicks. Yet it does leave some things to be desired. Levels are a bit too short overall and would really benefit for being about 40% longer on average.
The badge system is really fun in theory and a lot of the badges are really fun, yet they suffer to massive balancing issues. I think you should have been able to equip two badges, alternatively make it a points system where you can only equip up to a point total to make the lesser badges gain more value. It's particularly a shame because the very first badge you get is arguably the best one in the entire game.
The powerups are pretty dang fun and I loved bubble in particular. Drill is fun but it may be the most busted 2d mario powerup, maybe ever (not counting glorified skips) and it feels a bit ridiculous.
The music has its great highlights but other than those it wasn't the most fresh which is a shame. Also like always Nintendo lack the most rudimentary options so you can't adjust the music and SE volume separately
On the other hand the game didnt have any tesl low points and I'm really happy with how lives were handled. Platformers have had a bad habit of removing them as of the recent years which makes them a lot less exciting and instead more stale.
Wonder is a very optimistic glimpse into 2d mario's future and a game like this that fixes the previously mentioned issues could be an easy 10/10. It gave me hope in a company i had almost given up on and I think that is something to applaud in itself.
The badge system is really fun in theory and a lot of the badges are really fun, yet they suffer to massive balancing issues. I think you should have been able to equip two badges, alternatively make it a points system where you can only equip up to a point total to make the lesser badges gain more value. It's particularly a shame because the very first badge you get is arguably the best one in the entire game.
The powerups are pretty dang fun and I loved bubble in particular. Drill is fun but it may be the most busted 2d mario powerup, maybe ever (not counting glorified skips) and it feels a bit ridiculous.
The music has its great highlights but other than those it wasn't the most fresh which is a shame. Also like always Nintendo lack the most rudimentary options so you can't adjust the music and SE volume separately
On the other hand the game didnt have any tesl low points and I'm really happy with how lives were handled. Platformers have had a bad habit of removing them as of the recent years which makes them a lot less exciting and instead more stale.
Wonder is a very optimistic glimpse into 2d mario's future and a game like this that fixes the previously mentioned issues could be an easy 10/10. It gave me hope in a company i had almost given up on and I think that is something to applaud in itself.