I got the goofy skeleton ending before getting any of the other endings and I wouldn't want it any other way.

Shin Megami Tensei Nocturne minus the bug-eating.

This game isn't finished.

I don't think it's that big of an ask to want something like sound effects in a pixel-art turn-based RPG. If it gets an update that adds basics like SFX I'll give this an honest go, but life is short and I don't like Early Access games pretending to be finished when they're obviously not.

Fix it.

I really appreciate the way in which the power of incredible violence is utilized in this particular Kirby game. An overall excellent reference to Kirby's Dream Land reflected in both the simplicity of the gameplay revolving around exclusively inhaling enemies and spitting them back at other enemies, as well as a comparatively short completion time. Easy and intuitive enough for the most casual gamer to pick up and have immediate fun, but not so easy that it will put the average seasoned gamer to sleep.

One of the best bowling games I've ever played.

I look forward to experiencing yet more acts of incredible violence committed by our favorite lovable pink menace.

Not quite as good as Garfield Kart: Furious Racing.

oh like an undercooked egg yolk haha I get it very funny and also clever

Rayman wishes he could be as cool as Sukapon.

Here's a link to the trailer for this game. By watching it, you have effectively played the entire game.

I have a little bit of a reputation in my main friend group for buying a lot of shovelware on the Switch eShop, thanks to the early days of the eShop's lifespan showcasing games on sale for like, what, ten cents? It was hard for me to pass up. I look back on that time with fondness and laugh, having gained Astro Bears as a staple of parties and hangouts. Every so often I still find myself browsing the eShop in hopes of finding something weird or out-of-the-ordinary that might leave some kind of lasting impression, or at the very least entertain me for a few minutes before I decide that it's not worth getting to the end of some low-effort quick-buck schlock just to say that I finished it. Life is short. My backlog of games I have easy or immediate access to is enormous.

This ain't my first rodeo.

I bring this up because it should be clear that I gave Tyd wag vir Niemand a genuine chance. I watched the trailer, thought "wow it sure would be neat to play a game where the levels are kinda like the weird inter-dimensional sequences in the Doctor Strange movies," saw it was on sale for a couple bucks, and said why not. It's in a language I don't understand, it's eerie enough, it's got realistic monoliths moving in ways that they should not be moving. Maybe this could be secretly peak.

I played it for a few hours.

It's not.

Tyd wag vir Niemand is not peak.

I'd still vouch for the cool imagery going on in this game, but between the bland writing and the uninteresting level design I was pretty thoroughly let-down. This is one of those "just watch a playthrough of it on YouTube" situations, if anything.

Personal note though, I'm 99% sure my actual glaring issues with this game are only felt because I played the Switch version, which runs at a consistent well-below 30-frames-per-second. This makes sense, given that it was very obviously made in the Unity engine with a clear emphasis on the graphics present in the imagery, but the game wasn't released on Switch with this fully in-mind. Level 4 is this auto-move level where you have to watch this sailboat float around through the air in a cave, and you complete it by stopping time for these moving monoliths that would otherwise crush the sailboat with their momentum alone. This specific bullshit end section took me god knows how many tries to complete because the speed of your boat and the speed of the sailboat aren't properly synced to the framerate of the Switch version, resulting in the sailboat being left behind inside the end part of the cave that you still need to stop time for at specific moments to make sure it completes its journey to the end so that you can trigger the actual end of the level, none of which you can fucking see because of the draw distance obscuring everything in the cave once you exit it before you're supposed to. (Not pictured in video clip: the fucking sailboat TURNING AROUND TO GO BACK INSIDE OF THE CAVE to wander around in there for a bit before finally reaching the end of the level on its own)

I wish no ill will upon Skobbejak Games, as I think they have some very cool ideas going on here that I'd love to experience in an actually well-constructed game, but I think as it currently stands with me having played the Switch version of this game, for putting me through that Sailboat level, you are cordially invited to eat my shorts.

Tetris 99 and its consequences have been a disaster for the human race.

I don't think Arkanoid works as a battle-royale-style game. This is still a working version of Arkanoid though, so it's at least got that going for it. It's not offensively bad or anything, it just isn't treading any new ground whatsoever.

Doh.

Once you've played one of these kinds of games you've played them all.

Of the "bullet heavens" or "surivorslikes" or whatever you want to call them I've played, Vampire Survivors and Magic Survival are the two that I look upon with utter contempt, while Boneraiser Minions, SNKRX, 20 Minutes Till Dawn, and this I actually enjoy a bit. They're mostly all the same game though, so I can't really give an actual recommendation here.

Play this. Or not. I don't know.

That's also barely even a potato. Looks more like an egg to me.

Whatever.

Edmund McMillen-lookin' ass.

Newgrounds.com.

This is actually more like a 3-star game to me now that I think about it even a little bit critically, but I'm blinded by nostalgia and brown Kirby goes hard.

Peak simple party game.

Brings me back to a very specific time where I bought a bunch of shovelware like Membrane (not shovelware), Clock Simulator, and Car Quest (100% shovelware) because they were on sale for less than a dollar on the eShop and I didn't have a gaming computer yet.

Bishnu is still overpowered.

Bears.

dude comes in through the door right at 9:59, a literal minute before we are about to close for the night, and orders an entire family-sized lasagna

doesn't tip

God damn this game is good.

This is less of a cooking simulator and more of a typing simulator, but it does an excellent job of conveying the stress and juggling involved in working food service. I only really checked this out because I read Detchibe's review of the 3rd game a few months ago (please follow them if you haven't already), and added all three games to my steam wishlist. They all went on-sale so I picked them up shortly after. I'm now very excited to start the second one.

I own a five star restaurant.

Halfway through the game I unlocked a combo that causes stun and lets me regain my health back, and then I did not use any other combo for the rest of the game.

Just like with Scorn, I love the overall presentation of Trek to Yomi but the game itself is kinda boring.

The "vs mode" of this game is a genuinely great time. It's effectively a game of calculating a certain number on a calculator faster than your opponent can, except that the numbers and signs are all over the place and you have to navigate everything by controlling Donkey Kong Jr. from the game Donkey Kong Jr. for the NES and Arcade.

It's jank. It's trash. It's perfect.

I am Donkey Kong Jr. Math's strongest defender.