roxanneB
Burnout Legends 2005
Log Status
Retired
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
June 12, 2023
Platforms Played
The crash mode courses really are just about the most portable game-y thing ever designed and are undoubtebly what I enjoyed most. So much so, that after a couple of train rides I uh.. beat all of them! There's not that much variety between stages but they're so short and sweet that it doesn't even matter.
Unfortunately the rest of the game is just about as repetitive but the actual racing missions run much longer. Yes, there's a bit of variety in objectives (in some of them you need to make other racer crash X number of times,others are 1-on-1 races, others you have to deplete a life bar etc) but.. don't lie, it's all the same. All this to unlock new cars which I guess is to be expected but in a majority of missions you're not even given the chance to pick your own. They also don't have visible stats so they might all play the same??? The actual racing plays well,mind you. It's just a "what are we doing here" type beat.
Unfortunately the rest of the game is just about as repetitive but the actual racing missions run much longer. Yes, there's a bit of variety in objectives (in some of them you need to make other racer crash X number of times,others are 1-on-1 races, others you have to deplete a life bar etc) but.. don't lie, it's all the same. All this to unlock new cars which I guess is to be expected but in a majority of missions you're not even given the chance to pick your own. They also don't have visible stats so they might all play the same??? The actual racing plays well,mind you. It's just a "what are we doing here" type beat.