roxanneB
1983
1991
1996
I used to consider this my favorite game when I first played it on the Wii U Virtual Console. idk what kid me really saw in this to think of it as such, it's likely they weren't the same reasons that made me appreciate it so much now because damn..
Everything in this game just oozes personality, from the different UI elements in all game modes, all the cute lil enemies,the ability portraits.. in particular, the prerendered CG backgrounds are the coolest fucking thing and seeing them around the time where I started to draw seriously inspired parts of my style even today.
The combat (?) is also a pretty big step up from the previous games since the abilities have multiple moves but I don't really fuck with how they chose to condense multiple ones from Kirby's Adventure into a single ability. e.g Fire and Fireball is now just Fire and ->+Y is the Fireball move but.. Fire is lame! Couldn't the whole moveset be Fireball with 8-way movement >_>? Some of them are pretty cool though. Blocking is interesting considering this is a "baby game" but they at least had the grace not to make you completely invincible against grabs and whatever so you can't be like, 100% safe at all times while your partner character fumbles around like a fucking idiot against the boss. Oh yeah, the partner mechanic is pretty meh when playing alone and also not really an adequate multiplayer mode since the second player is almost completely on a leash. It's fun when you need to do save a partner in a rush, not as fun when you press the A button and suddenly open this whole can of worms. It... really shouldn't be the A button, why is A the dedicated "partner" button??
I'm curious to also replay the DS version, but in my only playthrough of that, it didn't impress and looks way duller in comparison. It does have "more stuff" but Super Star is already almost the perfect length so. idk, we'll have to see. If you only played the DS version, I'd certainly recommend this. If you played neither one, I'd also certainly recommend this.
Everything in this game just oozes personality, from the different UI elements in all game modes, all the cute lil enemies,the ability portraits.. in particular, the prerendered CG backgrounds are the coolest fucking thing and seeing them around the time where I started to draw seriously inspired parts of my style even today.
The combat (?) is also a pretty big step up from the previous games since the abilities have multiple moves but I don't really fuck with how they chose to condense multiple ones from Kirby's Adventure into a single ability. e.g Fire and Fireball is now just Fire and ->+Y is the Fireball move but.. Fire is lame! Couldn't the whole moveset be Fireball with 8-way movement >_>? Some of them are pretty cool though. Blocking is interesting considering this is a "baby game" but they at least had the grace not to make you completely invincible against grabs and whatever so you can't be like, 100% safe at all times while your partner character fumbles around like a fucking idiot against the boss. Oh yeah, the partner mechanic is pretty meh when playing alone and also not really an adequate multiplayer mode since the second player is almost completely on a leash. It's fun when you need to do save a partner in a rush, not as fun when you press the A button and suddenly open this whole can of worms. It... really shouldn't be the A button, why is A the dedicated "partner" button??
I'm curious to also replay the DS version, but in my only playthrough of that, it didn't impress and looks way duller in comparison. It does have "more stuff" but Super Star is already almost the perfect length so. idk, we'll have to see. If you only played the DS version, I'd certainly recommend this. If you played neither one, I'd also certainly recommend this.
1990
2006
It's ok. Decent conversion of a fighter into a beat em' up but severely held down by a lack of variety in enemies and stages. Yes, there's a kazzilion characters you can unlock and play but they all go through the same places, all fight the same generic lizard dudes (extremely curious to know if they're in any other guilty gear tbh) and all get chunked for half HP at the final boss so it leads you to believe there's more content than there actually is.
In the end I think it'd actually be better if there were less stages per campaign and just have each character go through a cherrypicked few so it wasn't such a chore to play through the game with everyone because there are actually ending CGs I'd like to see!!... just not so much that I feel like doing all that for.
In the end I think it'd actually be better if there were less stages per campaign and just have each character go through a cherrypicked few so it wasn't such a chore to play through the game with everyone because there are actually ending CGs I'd like to see!!... just not so much that I feel like doing all that for.
1996
1986
1987
2001
2009
2023
2023
Much like the OG Town of Salem was for many years, this is now the go-to chilling in VC game and on that merit alone I gotta love it, but it also improves on the original massively by lowering the burden of knowledge significantly (whereas you pretty much had to have the wiki open at all times if you were playing certain roles in the original). There's still a lot of shit and very boring roles and getting neutral evil is the designated handicap mode, but honestly most of my chagrin comes from how other players react to anything you might do. Dep shoots some rando who turns out to be evil? Everyone goes ohh nice shot nice shot even tho it was a wild guess. Vote guilty on some dude everyone innoed despite being sketchy? Chat is now all question marks and your ass is getting hung regardless. Don't have a defense so you don't post anything? Uh uh-huh nice defense XD. It tilts me to no end. But there's just enough magical stupid ass moments to keep me coming back,so I love it.