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this game is good but its not as good as people claim i think, when i first got into SMT the recommendation for the entry to the series was always either Nocturne or SMT IV. because of this i had a bit higher expectations when i started, i brought a 2DS with the game specifically in mind for the authentic experience over the at the time really buggy citra option
The game wasnt bad overall, the combat was fun, the story was kinda interesting and the storytelling itself was great but in comparison to any other game in the series ive played it was just "ok". The battle was fun BUT it was much too easy for most of the game, the gameplay loop was just OK, getting from A to B was more of a chore than it had to be, the side quests never really engaged me as much as other games. SMT IV isnt a bad game its just not a strong one like why start here when i could start with DDS (which i did) or Nocturne.
The things i can say were definitively good was that the location areas were beautiful AF like this is the best looking 3DS game ever imo, and each soundtrack is unique and fits the "post demon outbreak apocalypse tokyo" vibe a lot.
The bad was just the last act of the game was really underwhelming (i did chaos, but this applies to law as well), without being too spoilery its just after that scuffle with the "White". it was pretty strong up until after THAT battle but the final dungeon was such a letdown and so anti climactic i didnt know the final boss was actually the final boss. there was no feeling of like crazy weight or anything like i feel with every other SMT finale ive played ever, including nocturne.
there is some other stuff i dont like with the story but its more an overall criticism of mainline SMT and a bit too spoilery, overall i would say this game is worth playing like there are worse SMT gams you could have played probably and the experience was still pretty fun, just in comparison to any other title, it was the weakest experience i expected more.
(ill probably replay for the neutral route another time and realise this is the biggest coal slop ever or the some real peak)
The game wasnt bad overall, the combat was fun, the story was kinda interesting and the storytelling itself was great but in comparison to any other game in the series ive played it was just "ok". The battle was fun BUT it was much too easy for most of the game, the gameplay loop was just OK, getting from A to B was more of a chore than it had to be, the side quests never really engaged me as much as other games. SMT IV isnt a bad game its just not a strong one like why start here when i could start with DDS (which i did) or Nocturne.
The things i can say were definitively good was that the location areas were beautiful AF like this is the best looking 3DS game ever imo, and each soundtrack is unique and fits the "post demon outbreak apocalypse tokyo" vibe a lot.
The bad was just the last act of the game was really underwhelming (i did chaos, but this applies to law as well), without being too spoilery its just after that scuffle with the "White". it was pretty strong up until after THAT battle but the final dungeon was such a letdown and so anti climactic i didnt know the final boss was actually the final boss. there was no feeling of like crazy weight or anything like i feel with every other SMT finale ive played ever, including nocturne.
there is some other stuff i dont like with the story but its more an overall criticism of mainline SMT and a bit too spoilery, overall i would say this game is worth playing like there are worse SMT gams you could have played probably and the experience was still pretty fun, just in comparison to any other title, it was the weakest experience i expected more.
(ill probably replay for the neutral route another time and realise this is the biggest coal slop ever or the some real peak)