sakamichiliker
2015
2013
2009
2023
id give this 0 stars if i could. wrote a lengthy review on steam about how much i hated this game.
what prompted the review was the potential i had seen in the game pre-release and the potential i /SAW/ in the UI and more game dev related aspect of the game since the writing was so slimy it made me uncomfortable despite the game being sfw. it was also very cringe.
what prompted the review was the potential i had seen in the game pre-release and the potential i /SAW/ in the UI and more game dev related aspect of the game since the writing was so slimy it made me uncomfortable despite the game being sfw. it was also very cringe.
2016
2020
was fun and the writing was somewhat compelling until Inazuma released and they took the puzzles to a point where they were no longer fun to figure out and became unnecessarily convoluted.
cons: no plans to do any QoL updates, no skip buttons for the boring event stories and MSQ that only seem to focus on same-faced NPCs every new region we get to, underwhelming if not outright embarrassing anniversary rewards and lack of consideration for a global fanbase that they are aware they have (when in reality they mostly cater to their Chinese and Japanese playerbase). and i could go on!!
pros: elemental reaction mechanic was really fun and when dendro was finally added i decided to play again for a while
(i started playing maybe a week after release in 2020)
cons: no plans to do any QoL updates, no skip buttons for the boring event stories and MSQ that only seem to focus on same-faced NPCs every new region we get to, underwhelming if not outright embarrassing anniversary rewards and lack of consideration for a global fanbase that they are aware they have (when in reality they mostly cater to their Chinese and Japanese playerbase). and i could go on!!
pros: elemental reaction mechanic was really fun and when dendro was finally added i decided to play again for a while
(i started playing maybe a week after release in 2020)
2023
2003
2008
TBD