9 Reviews liked by sansun


There are heaps of interesting tactical decisions to make in designing your units to decimate the swordfodder obstacles in the way of you becoming The Nicest King Ever, but at least a quarter of the “skill” i built to play this game was “shuffling around pieces in your unit pre-fight to get a better RNG roll on the battle”. The preview screen holds a death grip on the entire combat experience: the information you are given is neither ‘perfect’ enough to do your own work, nor vague enough to allow improvisation and confidence to be your weapons, and so you ultimately have a black box simulator to press Go on when the numbers are good. I didn’t hate playing it, but from a theory perspective, this thing is not working to its potential.

And while I still have some qualms with 13 Sentinels’ plot despite enjoying it overall – considering its intricacy, I didn’t expect most every beat of Unicorn Overlord to be as complex as a butter sandwich. It is so, so flatly incurious about its characters’ interiority that it’s actually shocking. Every support conversation I saw was like a grey-boxed version of a scene that could be formulaic, but maybe charming too, if it were fleshed out – but they aren’t! The whole reading experience is at a level of cathexis and fidelity similar to a cheap flavored sparkling water.

The art’s execution is unsurprisingly good, though the character designs’ gender dimorphism is offputtingly consistent. Like, listen, I love Yahna’s b-cups, I’m not a joyless dyke, but if the women get to be this flamboyant and cheesecakey then why the hell do the men have no asses and stand like it’s their turn to play the xbox? Like at least give Ithillion some cheeks. It’s right there. Cowards. Anyway the HD2D by way of ‘overworld sprites illustrated like they could be pixelized but are left at full resolution’ is surprisingly good looking as well. also the mining minigame is weirdly satisfying. Overall I just feel worn down by the constant, tectonic level of friction between what the game could be, and what they actually did with it. (played on highest default difficulty, approx 130 hour final time)

What felt like a polished RPG would keep getting better and better the more i played it. Many of the characters and social links would grow into characters I could relate to while staying along a theme that was consistent from beginning to end. Very glad I was able to make P3 my first Persona game.

I Used Rivers Of Blood And Only God Can Judge Me

I loved when The Octopath Traveler said "It's travelin' time" and traveled all over the place

Nocturne is Shin Megami Tensei distilled and evolved. It strips the series' mythology down to its bare essentials, giving you a barren world and a distant echo of a story to hold onto as you try to figure out your demi-fiend's place in this game's interstitial world. This sort of arms-length approach to storytelling usually doesn't do all that much for me, see my opinions on Dark Souls for that, but here it felt really purposeful. Here is an event that turns all participants into potential kings, of course human nature would push the few humans apart so they can try and achieve that power.

As a sort of inverse to the simplicity of Nocturne's aesthetic and story, the gameplay has been deepened significantly from the previous installments. Magatama now acts as both a replacement for equipment and a sort of Final Fantasy V-esque job system. The press-turn system is introduced here and it turns the challenging-but-flawed battle system of games past into a locked-tight, competitive-feeling system that makes every boss encounter feel like a genuine triumph. I could sit here for days trying to explain just how amazing this system is, and how its steadfast set of rules perfectly make the game easy to understand and soul-crushing when you slip up. It's brilliant stuff.

I spent like 70 hours on this thing over like two and a half weeks and I'm feeling a sort of withdrawal from it days after. It's an utterly fascinating and exciting experience and I'm so excited to explore the rest of the series to see where it's gone from this crystallized gem of a game.

Note: I did play this for the first time on the HD remaster, and yes it has some pretty big flaws that your mileage will surely vary on. Personally, I didn't care that much about the frame drops or whatever but I did find the compressed music and DLC situation a huge bummer. The portability on switch and skill inheritances for demons pushed this version over the edge for me though, so that's why I'm here and not on the PS2 page. My score reflects my feeling on the game itself though and not the port. I do hope Atlus has learned something from this port and tries to do better on (hopefully) more ports in the future.

I was looking forward to another story with the characters of Persona 5. And the story is pretty good. However, the combat is simultaneously too chaotic and too boring. I barely have an idea what's going on so I'm just button mashing and that's just not very interesting. And in 90% of all fights I can beat them like that with no issue whatsoever. Using the environment is interesting but too gimmicky and too strong. There were combats I didn't have to bother with fighting at all, I just skateboarded through everything. Also, there are too many fights. Going from one place to another takes forever because you get attacked a billion times on the way there.

Had a fun time with this, despite not really liking the battle system. I'm playing it for 100% completion (working on a guide), so I was probably a bit more annoyed at battles than I should have been, but the overworld is beautiful and the dialogue is great. Probably would never return to playing it like I do with TTYD, but it's worthy of bearing the series' name.

This is a good game for fans of clicking things quickly.