my favorite part of open world games is when you get instantly killed for walking outside of the mission area

It's crazy how the last 15 minutes of this game singlehandedly ruins everything that comes before it

the culmination of every awful design decision from late-2010s gaming. A miserable open world with a miserable story that pulls the control away from you constantly so that you can suffer more miserable dialogue. I hate this game.

one of the most influential games to come out in the 21st century, which is funny because it's also an incredibly dull experience without mods (and even a slog with them)

4.5 stars is less for classic specifically and moreso just for the overall wow run from 2004-2008. still a deeply engaging experience to this day.
for classic specifically, hardcore was one of the most memorable MMO runs I've had in a long time. ironbeard, the dwarf who chatted with me while we trained lockpicking in redridge, I hope you're doing well wherever you are

every time I get into (retail) world of warcraft, I'm reminded once more that blizzard intentionally gimps classes/specs every few months so that people are obligated to level up new characters and I immediately remember why I never bother with it. learning the game is a frustrating experience of being hurried through the leveling process while you watch 20 years of content fly past you at breakneck pace, which you can't interact with in any meaningful capacity. you level so insanely fast that even if you went back to an old expansion via chromie time you'll easily be max level before you're even halfway through an expansion story. content which bridges the gap between expansions is routinely deleted meaning that if you have any interest in actually learning about the WORLD of warcraft, you're going to have to watch hours upon hours of lore videos and probably read a few books too while you're at it.
when you're done leveling (which is generously 20-30 hours of gameplay if you're new) you're thrown into the endgame of the most recent patch cycle and you're told to kind of just figure it out. you probably won't know how to properly play your character (again, because you level at breakneck pace) nor will you know how group play works (because you can skip all leveling dungeons because it's faster to level via questing, and.... you level at a breakneck pace). not knowing how to play your character or interact in group content means you're at risk of being kicked from any group content you attempt because the game never gave you an opportunity to learn in any real capacity and the playerbase does NOT want their time wasted.
the game has no interest in taking on new players aside from having popular developers from 10 years ago come on stage during blizzcon saying "Now is the BEST time to get into the game!" meanwhile nothing new is done to accommodate new players save for a "social contract" that everyone has to agree to, which I promise you has not been read by more than 100 people. there's absolutely no reasonable onboarding experience for anyone who hasn't been playing for several years
maybe some day they'll make this game worth trying for new players, but that time won't come for several more years. and surely by then we'll get a worthy successor to this game.....right?

I weep for those who play this and I hope that they come across better times soon

totk fills up a lot of empty map space that botw had with new things to do. it's a matter of preference whether you think this is a good thing or not- while there's certainly "more to do" in this game, a lot of the tranquil moments of quiet in botw have been replaced with constant Things To Do. i personally prefer it, but tears of the kingdom certainly feels more video gamey than botw and maybe not in a good way

the attack/defense stats being designed as they are is unfortunate and the enemy/boss variety is frankly awful. at the same time running through an open field on a sunny afternoon with hyrule castle in the distance is a vibe so immaculate that it's hard to not acknowledge this as one of the most captivating open world games of all time

one of the best to ever do it. the perfect combination of early-mid 2000s edge with shooting mechanics that still hold up today. "reclaimer" is one of the hardest songs ever composed for any piece of media ever. story is full of camp but unfortunately ends on a massive cliffhanger, but whatever few cons exist are overshadowed by the fact that it's halo god damn 2

also I don't care what anyone says the handgun slaps

easily my favorite roguelite of all time. the rain formerly known as purple is probably in the top 5 songs ever composed for a game

game itself is super fun, but if there was one big downside it'd be the fact that you don't really specialize in a build here compared to other roguelites. it's more just a matter of "get generally stronger" rather than focusing on certain things. playstyle varies a lot by character and there's certainly a small amount of variance in what items you prioritize depending on who you play but the difference is usually at most one or two items being swapped out in favor of others
(also the fact that loader and railgunner are so disgustingly over the top that it feels like you're handicapping yourself by playing anything else)

a big step up over milk1. very charming with a great OST and art. I hope to see more of this series in the future

neat little story. definitely has some feels in it. maybe a bit too brief but that might be more of a personal preference thing

fun game that shoots itself in the foot every few weeks with a new controversy