This was unfortunately but unsurprisingly a pretty big step down from the original TOTB which I really enjoyed.

Even for the standards of an episodic adventure game it's such a passive experience, to the point that the boring button presses actually detract from just watching and enjoying what's going on. I failed a few QTEs and had to spend 2-3 minutes rewatching the same scene play out, which was dumb.

On the plus side I liked the three central characters and the VA was generally very good. The problem is that the script is so inconsistent - the humour ranges from amusing to cringe, like somebody on Twitter wrote it. It clearly wants to be Guardians of the Galaxy but it's just not there. It doesn't help that the story is just a completely forgettable nothingburger.

Visually it looks a lot better than most of the Telltale stuff, at least.

All in all this wasn't a chore to play but it probably should've been a bit shorter with how little dramatic meat it had on its bones. I can't imagine this'll get a second season and it's easy to appreciate why.

[DID NOT COMPLETE - played approx 5 hours]

What a disappointment, though considering Nintendo unceremoniously dropped it on the eShop a few days before Christmas it's not THAT surprising.

Some of Golf Story's charm remains in the writing but the gameplay is so obscenely tedious. The fetch-questing is a relentless chore and made worse by the vague objectives and total lack of a minimap. I found myself deferring to Let's Plays to figure things out but after a while I conceded I wasn't having much fun and my time was better spent elsewhere.

Performance is also embarrassing for such a visually undemanding game. Stutters all over the place, which in a game which begs split-second reactions for golf swings is reaaaaally bad.

What a letdown.

It was OK. I enjoyed the combat a lot but the gameplay feels incredibly dated otherwise - especially the boring repetitive quest designs. I know it's only a remaster of the original game, but shame they didn't give it a more comprehensive overhaul as a legit remake. A lot of the mini-games are bad and I found most of the gameplay outside of the combat quite boring, especially mandatory fetch questing to push the story forward.

Story and especially the dialogue are insanely corny even for FF standards. Sometimes it's funny and charming, sometimes it's just obnoxious and lame.

I respect it for having a fairly short golden path though; I beat it in around 12 hours and that included like an hour of grinding the training missions. It was an easy game to play through, though if you actually want a challenge it's definitely worth playing on Hard.

Feels like a straight-to-video spin-off of the main FF series, which I guess is appropriate. Enjoyable to a point but the combat did so much of the heavy lifting for me.

[Steamed on Steam Deck using Chiaki4Deck]

Not terrible by any means but a pretty generic open-world action game. Repetitive missions and combat. Some decent cinematics. Co-op for randoms is pretty terrible though because the game is public by default and so you just get kicked all the damn time.

What a breath of fresh air this was. For the first 80% or so I would rank this as one of the best RPGs I've played in years. Loved the art style and the voice acting. Great variety of tones and genres between the chapters.

The final chapter is a massive slog, though, and I didn't enjoy it much at all. I ended up copping out for the "bad" ending because I couldn't be bothered to go through the boss rush. I was just exhausted by the end.

[Emulated on Steam Deck]

A textbook demonstration that "good" politics can't fully compensate for lackluster writing and gameplay.

The first hour or two of this is pretty rough - the dialogue is insanely ham-fisted and it takes a while to get to grips with the somewhat clunky procedural mechanic.

But even with the corny writing and not-great V.O. for the most part, the characters did warm to me and there were a few tough decisions to be made.

If this had been longer I probably would've marked it down.

This is one of those rhythm games that's too easy on the easy difficulty and too hard on anything else. It needs more granularity.

It's also WAY too long at 100 levels for the main campaign, especially as most of the maps are copypaste and there's very little enemy variety throughout.

Not bad by any means, but pretty lightweight.