Control 2019

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

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Platforms Played

DISPLAY


Exploring the facility, picking up lore fragments strewn about, and advancing the narrative was a joy when it wasn't being interrupted by fairly uninteresting combat encounters, which, despite the setting being a facility where all sorts of supernatural things are hosted, consist mostly of standard "dude-with-gun" third person shooter enemies. A slew of superfluous systems (like enemy levels, crafting, and a talent tree) add little to the experience and feel like they are included simply for suits to tick off boxes on a checklist of things a Triple-A video game in 2019 must have.