Same old recycled maps but with their personality sucked off.

(Not gonna rate it since it's a demo but here are my thoughts:)
This is definitely one of the most "hell yea" games I've played. From the first second fumes showcases such an incredible style that makes it hard to look away. The graphics, the car's physics, the music and the sound are just amazing and this game feels awesome.
However, the game really drops when you get accustomed to it. Mainly the gameplay is just very lacking. First off, what usually makes a car game interesting? Well, I'd say the tracks you ride on. Of course this isn't a racing game, but this open field just makes the driving a bit meaningless and it makes every encounter feel the same. I hope the devs consider adding some sections with more closed scenarios that make you have to think about your driving.
Other problem is how little control you sometimes have on your car and guns. The feeling of the bumpy car physics feel great the first hour or so, but at the end of the demo I was really kind of tired of the little control not only of your car, but also of your guns, which feel really unprecise. If the length of the demo made me feel kind of burned out of this I can't imagine in a full-length game.
I feel like the demo has left a really great foundation for car customization, I really love how many of the different cars make you think about positioning to be able to use your guns to their full potential, but I think that the game really needs weapons that actually make you think on what you are putting in your car. Most weapons felt kind of like "shooty shooty but a bit different", it would be cool to see weapons that make you really play in an unique way, like maybe: A gun that has such a high recoil that makes your car turn around, enabling you to use the guns in the other side, or maybe you can shoot it down to get launched high in the air and then use a weapon that has a huge AOE attack, or maybe have a melee weapon that makes more damage the more speed you have, and a Gatling gun that is so strong that if you shoot it to your back you will gain a bunch of speed to then be able to smash enemies with the melee. Just some ideas but stuff like that, that will make you think on the different combinations of weapons you are using instead of just equipping the weapon with the higher damage you have.
Other problem is how the enemies really just feel kind of the same and not dangerous at all. And I think this point really is kind of a consequence of the low control I mentioned early. Because the enemies can't be really dangerous if you don't have control to be able to out maneuver them. But tbh it got kinda ridiculous when I realized that just leaving your left hand and standing still while shooting your guns is a perfectly viable strategy, even worse, it is an extremely good strategy because the enemies just come to you and it's easier to shoot. They don't really have enough damage at all to beat you, and as I said I get why they are made like this, because if they were dangerous it would feel kind of unfair because of your little control.
So yeah that's my feedback, I know I was kind of heavy on criticism but it's because I really see a lot of potential in this project, I'm very excited to see how this develops and I hope that my feedback helps at least a little bit on making the game be more interesting. I liked the demo a lot, although I did find it way too long for the content on it, but I get that is normal because of the early stage of development the game is on. Good luck on the project!

Too confusing for me. It feels like the game doesn't know how to explain its mechanics properly although I'm sure if you do put the time to learn the game could be very good.

This game was always really unattractive to me and I always felt like like it was way too hyped despite never having played it, but after trying it out myself, I definitely do understand it now. RE4 loses pretty much any kind of horror the series could have had, but despite that it manages to be an extremely memorable experience, with fast combat, over the top cutscenes and memorable characters. I think the biggest point about this game though, is the pacing. The game is always introducing new things and keeping the perfect amount of pressure on you to always be engaging. RE4 is linear game of a considerable length and it never managed to feel super repetitive, which is a great achievement.

Rough and I'm not really too fond on taking care of the toddlers but the personality of the game is awesome.

It was very fun but I think that a feature that explains you what each stat does (like in ac6) would have made building a next something much more enjoyable.

Very good but it felt really repetitive after some time and the levels are sometimes very confusing, I feel like the guns were also sometimes kind of similar so many times there was no much reason to swap weapons, specially because it takes a lot until you unlock a decent amount of them. Enemies were very nice but the game is too long for the amount there is, so again the repetitiveness is a big problem.

It is cool. I don't think it is the super duper ultimate way to play doom though. It's a cool mod but It's not really creative or special at all. It makes guns punchier, more realistic and multiplies the blood by like x20. It is well done but I think it kind of takes some of the identity of doom out. It also adds reloads which I don't think it's something doom should have. I think that what I like the most about this mod is the changes to the enemy AI. They are much more aggressive and fun to fight, it kind of reminds me a lot at the first quake and I think it's definitely an upgrade to the stale and at times too underpowered enemies the default DOOM had.

This game is so freakin fakin good man. I've always thought about a horror game based on the first world war and this is just what I was searching for. The setting is INSANELY GOOD and it is so immersive. I usually don't get tense with horror games almost at all but ngl this one is really really scary, and it's so cool to read the notes of the members of the bunker and see how they also just shit their pants. It's just all around a great game what can I say. I think the only part I did't totally like was how many of the items and storage worked; I was going back and forth to the checkpoint all the time and the rats were also a bit excessively annoying and don't really add much to the horror unlike the main beasts that we find trough the game.
Outside of that, really freaking recommended it is amazing.

I whish I played this before, when I was really struggling at school. School was really not a great time for me, every day I thought about things I would not like to remember, and I feel like this game kind of really shows you how to have a healthy school life, and even if it may not have made me change and have an amazing life, it would have made my mind a bit more positive, and having a virtual school where I could feel safe and establish relations with people would have eased some of the pain I was feeling at the moment. It's my first Persona game and I didn't really know what to expect, but it was definitely worth it.

It's like Blood in the Hypnospace universe, and just like Hypnospace this game stands out for it's charisma. It really does feel like a game made by a 14 yo edgy kid with 0 self-consciousness and that is just awesome.

A really cool, short experience. Really janky but it is memorable. Specially that part where there is an enormous moon with an eye and a nurse says "It is commutable to know that when I look at the sky, there is someone looking back." (or something like that).