First experience with Yakuza.
It's a curious game. It has a lot of jankiness and inconsistencies, like the fact that it sometimes has voice acting and sometimes it's just text, or how the hitboxes in the environment are straight up bad, but you end up falling in love with it due to it's incredible charisma.
The characters are just phenomenal, and the events and story are highly exaggerated, but just the right amount to make it both hilarious and still able to have a lot of depth and serious moments that can tickle your heart. Even the side missions present very memorable stories and it was a joy to complete each one I encountered.
Overall, Yakuza 0 was a great experience and just an incredibly memorable game, even with its flaws.

It was alright, didn't live up to the nostalgia I had for it, but I still think that it had a lot of interesting stuff, and an excellent movement.
Definitely overhated, while it's not great in it's execution, I would say that it is perhaps the most interesting Call of Duty game since the first Modern Warfare.

I didn't have high hopes for this, and I must say I'm impressed.
Black mesa is a step up from Half-Life in almost every way possible, but particularly fixing a lot of confusing level design and pacing issues the original Half-Life has, particularly with the new XEN, which even as a person that liked the original XEN, I must say that this one is much better designed, although I prefer the aesthetics of the original one, and do think that this new version is a bit too long.
I though that Black Mesa was going to be just "Half-Life but it's actually Half-Life 2.", but it's a lot more than that. Even my fear of it being a bit too stale without the Bhop that HL1 had quickly disappeared as I discovered that this game has a really fun "slide" mechanic, which basically allows you to conserve a lot of speed if you crouch after jumping.

Generally just a very good remake, even while I'm opposed to the idea of remakes.

Great presentation, but it's a bunch of nothing.

(Review of the campaign only.)
I was skeptical with this game, first because I don't really like the aesthetics of modern warfare games, second because I though that a big portion of the praise this game gets is purely because of nostalgia. I still think that nostalgia is a big portion of why people love this so much, but having now played it I can say that nostalgia is not all there is to it.
MW2 has an excellent immersion and pacing. The missions feel shorter than in other Call of Duty games I've tried, but it is just entering one and being immersed for the full mission. The scenarios, the npcs, the sound and the music makes you always feel like you really are out in the battlefield.
For the story, I can't really tell. You can point this at me having ADD, but I really think I'm not the only one who thinks that the story of the old CoD games is very hard to follow, and this in MW2 feels even worse than other games of the series. I love "No Russian", I think that it is impactful in a good way, and really helps set the tone of the whole campaign, but I think that it does feel kind of off because of the fact that it is hard to follow what was even happening, and while I apreciate how straight to the point the game is, I think that there could have been a bigger effort on making the plot understandable.
Overall, MW2 is a great title. I don't like it nearly as much as WAW or BO1, but it definitely surprise me since the modern warfare is not a theme I'm particularly invested in.

My first experience with Resident Evil, and woah it was really good. The mechanics and puzzles feel very polished and they help to get you even more involved in the atmosphere, which although it's not super original, it's so polished the immersion is incredible. I particularly like how inconsistent the health of the zombies is: you never know when they are completely dead and that makes you always feel uneasy. I didn't really get scared or feel fear, which for me is not a problem because I enjoy horror games more for the atmosphere than the scary aspect.
I can't really talk about the "Remake" aspect of this game since I did not play the original. I don't like the concept of re-makes and how they overwrite history instead of preserving it, and use resources on trying to monetize out of nostalgia instead of creating completely new experiences, but without getting into history, Resident Evil 2 Remake is just a fantastic game.

I finished Metro Exodus about one year ago I think, and maybe this is just because I don't remember it well, but I think this is the best part of the game. The lineal level design is much more reminiscent of Metro 2033/Last Light, and tbh I like the linearity much more than the open levels Metro Exodus has. The first section where you need to clear this stinky basement with a flamethrower was just incredibly immersive.

It's an interesting game with an interesting plot, mixing sections of live-action film with a game is not an idea I'm against to, but after playing trough this thing, I'm not sure how well executed it was. The live-action and gameplay sections end up feeling like different entities, both are two visions in the same story line, but none of them feel like they are using the language of their respective medium in an interesting way to deserve to have both at the same time, although the live action sequences definitely stands out more, as the gameplay in this game feels definitely lacking.

It's basically just going trough a level finding things to read, having combat encounters and the occasional cinematic.

For the combat, it is just... not quite there; it's pretty much your classic third person cover shooter with some "time abilities" on cooldowns. It doesn't really incentivize to try out different weapons either, as there are are backpacks with infinite ammo in every arena. It's not awful, but I just don't see any type of personality in the combat.

For the readables, last time I played a remedy game (Control), I criticized how the game does not really incentivize you to read the stuff it gives you, which is not good as the text is one of the main ways that these games have to tell you it's story. I don't necessarily have a problem with this kind of storytelling, but in this game it feels even worse than in Control, since here you actively have interruptions while you are trying to read, with characters telling you to hurry up and stuff. Even with this said, I do recommend to read if you play the game, since the texts sometimes tell you really interesting stuff.

Overall, Quantum Break was a nice experience even with the criticism I gave it, mainly because the story do is really cool and it is a nice take on the "time travel" topic. Recommended if you like this kind of linear/cinematic kind of storytelling.

Played trough the first game because this one was so hyped that I though it may be worth it. Gonna be honest, I don't think these games would have even half the praise they got if it was not for them being in the half life universe. I feel pretty much nothing while playing them and I think I should just cut it and stop wasting my time. Sorry.

This game looks so cool but it is just not really so fun at any moment. What a shame.

egg inside a bag of egg inside a bag of egg inside a bag of egg inside a bag of egg

2022

A short game with an absolutely amazing combat. Not much to say more than it is just amazing.