After playing it for 5.6 hours, I think I can pretty confidently give my opinion since this game is really repetitive and I don't think that it will change much in the remaining time.
Nightmare reaper is an alright game. It is fun. Not excessively so, but it is quite decent at that.
I think the biggest problem with this game is its focus on quantity instead of quality; It has a lot of weapons, but most of which feel pretty meh to use, with them also having a big range of random modifiers based on the weapon's "quality", and the levels are procedurally generated, which I think is the worse of these aspects, since despite being each time something different, they feel like each time the same. This description may lead some to believe this is a rouge-like, and that is not really the case. The game do is divided by levels (or at least I think so, since it is very hard to distinguish each level), with each one being harder than the previous one, but always randomly generated. You need to complete each level without dying, and you can only keep one weapon at the end of each level, meaning you will have to loot in each level. There do is a permanent upgrading system though, which also features platforming mini-games which feel really awful to play.
And that's all the game (I think, since I didn't beat it). Going trough unmemorable and random levels, killing stuff and looting weapons. I wanted to at least finish the game, but aparently it is about 20 hours and I have already passed more than 5 doing the same thing over and over again. So no thanks. Really a shame because I think that the concept of the nightmares and stuff could be great to ambient a game and if this had a more lineal and quality before quantity approach I think it could have been a really cool game.

Woah what a pretty sequel of Mirror's Edge, I sure hope they didn't convert it into an open world game with secondary missions, currency, upgrades and more bullshit!

Fuck.

DMC5 is probably the most interesting entry in the series since the first one. It really shows how how ambitious of a project it is; a new entry for the new generation that involves an insane abundance of possibilities in terms of gameplay, an insane variety of scenarios and a drastically change in style from the previous games, while still maintaining the essence of what makes DMC special, with an over exaggerated tone that does not take itself too seriously, while still being able to have serious moments here and there.
I'm not an expert on hack and slash games, but I would say that out of the three playable characters, each of them except for V (Which has a playstyle that to be honest I did not like at all) are a lot deeper than it's previous versions. Nero while having access to only one weapon and feeling like the ideal character to make new players comfortable with the game, still presents an increased amount of combos and an insane variety in it's moveset and overall it's possibilities, but who really takes the cake, however, is Dante; he can carry four weapons in both melee and ranged slots, and has also four sets of special attacks along with having two fillable meters to activate some sort of "ulti mode". Dante in this game feels like it is probably a character that you can invest thousands of hours into to master it.
Overall, DMC5 is an extremely fun time, with a very great pacing (mostly due to it abandoning the over-complicated level design of the previous games, which was one of my main complains of them) that makes you want to continue playing at all times. It has also a great style to it, with very fun and memorable cinematics.
It is definitely the DMC game that I will return to if I want to re-play one of them, but even with that, it just did not stick with me as much as DMC3 did with it's characters and story, which while this game has very memorable characters, the story line is not really great.

Great game. Altho some of the chunkiness can obstruct the pacing and the shooting is horrendous, it is a game that manages to feel awesome at its best.

I think it just does not really tell much. I have had gender dysphoria since like... ever, and I haven't really came out as trans outside of the internet.
I get what the game goes for, seeing how much pain it goes into not being able to live comfortably as a female when you have a male body and people associate you with a male. Even then, I think that it is just... not as crazy bad as the game tries to put it with its music and such? Everyone in the story except of a girl was really respectful to the protagonist and she kind of antagonizes them. I see it as a way to emphasize not things like transphobia but instead how the protagonist fails to feel comfortable with herself, which is fine, but I was just expecting something much deeper when the game threw that text of "don't play this if you are dealing with depression" and such.

Just to make my point clear: I think that the game should make a bigger effort to let people who have not experienced gender dysphoria know how it feels. I certainly know why the protagonist feels how she feels, but I think that a person coming to the game without knowing it would not understand why the protagonist is suffering so much from apparently normal conversations. I think that a bigger emphasis on the protagonist's feelings and let her explain how and why she feels would have made for a much better experience as educating people on gender dysphoria, and I think that should be the focus since for any trans person this does not really add anything new or really interesting.

I like this game, but for me it just does not manage to get the same charm that 3 did. First of all, maybe it is just me, but the game looks kinda bizarre. Idk if it is the lightning or what, but that is not really my problem with the graphics, I think that the locations you visit in this game are mostly not very inspired. DMC3 was located in a tower. It was kind of repetitive, but it had so much personality and it was so cool to see our character slowly going higher and higher only for the tower to grow even more. I apreciate the variety of scenarios that 4 has, but none of them are really memorable imo. Specially that forest, it is so boring and it felt like the biggest part of the game, altho it may be for the sometimes extremely confusing level design.
The other part where it somewhat lacks comparing it to the previous entry is the characters and the overall mood of the game. I like Nero, but I think that as a main character he is just a bit boring, mainly because he is just a very nice boy. This game feels much more serious and is a direction that I don't think really serves well because the plot is really simplistic.
I think that what carries this game and what kept me playing is the gameplay. It is my favorite dmc in terms of gameplay for now. I was scared that by two characters being the protagonists it would be too hard to get used to both move sets, or that one of them would be much more polished by the other, but at the end I think it really was the right decision as in previous titles it got to a point where you where just way too comfortable and there was little variation, although here it does, too, feel overly repetitive due to the re-use of levels and bosses. I even tried playing with Trish and I really like how it plays, however, I at first tried to play with Trish without knowing that the story only displayed with Dante and Nero. Why is there no message to prevent players like me to play the game with a different character and completely miss on the cinematic? I think that's just dumb.
Overall, DMC4 is a good game. Probably a great option for fans of hack & slash, but if you are not I don't think you are missing much by not playing it.

Awful level design, ok outside of that.

I played this few years ago and since then I've seen a lot of people calling it underrated. I don't get it.

what a shame such a pretty game is surrounded by gacha.

This game was good man. Guess the kind of quake formula does not work in current audiences.

Played few years ago, remember it being not too memorable.

Played years ago, this game was fun as hell.

2017

Played years ago. I just remember it being pretty.

I played this many years ago and remember it as an incredibly memorable experience. Specially for young me.

Extremely simple game. I guess you could even call this "naïve art" if you want. Even if that's the case. I can't really stress enough how incredibly beautiful this game is. For it's entire length it shows an incredible personality and I'm pretty sure it will be one of those games I will be thinking a lot about. It really gave me an insane surprise.