2005
2010
1998
it's only worth playing this if you're either a kid or played this as a kid, really.
the art and the colors are pretty fun but the stages get repetitive so fast since there's only about a few different sets of beats. it seems creative with the goat and the cat at first but aside from that it's literally the 4 same stages on repeat (the birds and the musical instruments, melody playing beats on the animals, the detect the sour notes game, and interchangeably the monkey drum or the hippo belly drum).
the one with the monkey playing the drum can be a huge pain in the ass sometimes, especially since he makes the weirdest noises when he's happy and pissed.
well one good thing at least is that there was unintentional yaoi with the jumpstart rabbit and the villain. maybe the sour notes if you get REALLY creative
the art and the colors are pretty fun but the stages get repetitive so fast since there's only about a few different sets of beats. it seems creative with the goat and the cat at first but aside from that it's literally the 4 same stages on repeat (the birds and the musical instruments, melody playing beats on the animals, the detect the sour notes game, and interchangeably the monkey drum or the hippo belly drum).
the one with the monkey playing the drum can be a huge pain in the ass sometimes, especially since he makes the weirdest noises when he's happy and pissed.
well one good thing at least is that there was unintentional yaoi with the jumpstart rabbit and the villain. maybe the sour notes if you get REALLY creative
surprisingly this didn't irritate me as much as i thought it would? if you follow a guidebook or take advantage of the save slots on the emulator/use cheats if you can, it's a lot more tolerable. even mt itoi doesn't feel obnoxious (for the most part) if you know how to handle it. but the constant enemy encounters SUCK. the gigue battle also seemed really cheesy
1995
1992
2004
This review contains spoilers
this was such a morbid yet rather fascinating point and click, i found it intriguing how all the characters have endured trauma and have committed grave mistakes in their lives. yet despite this, they are encouraged to take the path to repentance (even if this person was a nazi who experimented on innocent jewish people for example). however, with this route to repentance they have to do things almost just as gruesome at times.
overall, the game is rather grimdark, and by the looks of it, there's not a proper happy ending. i loved this so much, especially since i'm weak for dystopias and psychology. the only downside is that sometimes you really have to exhaust options in order to progress with the game without screwing yourself over and sometimes things can be very vague. it took me awhile of searching around to figure out that you have to get one of the other characters to turn on the projector in the end game so benny can give his wife the totem of love. but at the same time, i guess this is also something that adds to the charm?
this game is also based off a short story and now after beating this game i just might read it and compare similarities and differences.
overall, the game is rather grimdark, and by the looks of it, there's not a proper happy ending. i loved this so much, especially since i'm weak for dystopias and psychology. the only downside is that sometimes you really have to exhaust options in order to progress with the game without screwing yourself over and sometimes things can be very vague. it took me awhile of searching around to figure out that you have to get one of the other characters to turn on the projector in the end game so benny can give his wife the totem of love. but at the same time, i guess this is also something that adds to the charm?
this game is also based off a short story and now after beating this game i just might read it and compare similarities and differences.
2004
2013
2006
while it has its charm using the ds' touch screen abilities to its potential by making a surgery game, it's extremely hard and at times gets aggravating.
i know difficult games are a thing that many of us love, but its bad when you go on youtube for help because the stages fuck you over continuously and people are talking about how they quit the game because it was too hard. some of those people have resorted to using action replay, which i also ended up doing because of the original game's difficulty. some of the levels feel impossible for human beings to do unless they have extremely fast reflexes or strong wrists. like, i can not inject 5 aneurysms at once when i'm at the age where my wrists are far more frail. i'm not risking carpal tunnel to beat a difficult stage.
you'd think that with action replay this will be 'enjoyable'. no, you for some reason, this game makes you DIFFUSE A BOMB when you're a doctor, which takes many losses to actually understand how to diffuse it (yes, even with ign's walkthrough). you also can't use action replay for this stage either, it's literally 'do things as fast as humanly possible or everyone dies'. what's even worse is that the lady that helps you diffuse it has experience diffusing bombs. so why throw this all on the rookie? why does she have to force you to do it? (for gameplay reasons, but i digress)
which brings us to the plot. you play as derek styles, a 26 year old 'rookie' doctor who gets a barrage of insults even if you do the surgery right when he's improving his skill and you're beating every stage with no problem. however, this finally stops when its revealed he gets a 'healing touch' that slows down time to save patients. only then do his co-workers actually start being nice to him... for some reason.
like yes, he has done numerous surgeries beforehand. but it was only when his ability showed up that his coworkers suddenly saw him in a positive light. someone on here basically mentioned that derek suddenly upgrading from a rookie surgeon to working at caduceus was unrealistic and i have to agree. actually, why did the doctors suddenly force him from minor arm surgery to doing surgeries that can actually threaten peoples lives if not done proper. WTF?
then theres the reveal of GUILT, the man-made viruses and one of the more fascinating parts of the plot. for the most part, they're pretty easy to take down. but the one with the triangles is the worst one out of all of them. it took me forever to figure out how to kill those.
perhaps atlus wanted to make this game painfully tricky to emphasize to the normal every day crowd on just how hard surgeons have it. though i highly doubt this was the case with the inaccuracies of the career itself in the game with derek. i wanted to like this game, especially with the creative surgery concept. i really did. especially since i love how ds games experimented with the touch screen capabilities. the music in the game is amazing and i love the 2000s campy anime art this game has. maybe sometimes these surgeries can be fun, but for the most part they're too tricky. the game is really hard to enjoy or recommend.
i was actually introduced to this game with the wii version my mom had gotten the family when i was really young, though i mainly watched my brothers play it and don't know the difficulty. hopefully it's a lot better than the original ds version.
i know difficult games are a thing that many of us love, but its bad when you go on youtube for help because the stages fuck you over continuously and people are talking about how they quit the game because it was too hard. some of those people have resorted to using action replay, which i also ended up doing because of the original game's difficulty. some of the levels feel impossible for human beings to do unless they have extremely fast reflexes or strong wrists. like, i can not inject 5 aneurysms at once when i'm at the age where my wrists are far more frail. i'm not risking carpal tunnel to beat a difficult stage.
you'd think that with action replay this will be 'enjoyable'. no, you for some reason, this game makes you DIFFUSE A BOMB when you're a doctor, which takes many losses to actually understand how to diffuse it (yes, even with ign's walkthrough). you also can't use action replay for this stage either, it's literally 'do things as fast as humanly possible or everyone dies'. what's even worse is that the lady that helps you diffuse it has experience diffusing bombs. so why throw this all on the rookie? why does she have to force you to do it? (for gameplay reasons, but i digress)
which brings us to the plot. you play as derek styles, a 26 year old 'rookie' doctor who gets a barrage of insults even if you do the surgery right when he's improving his skill and you're beating every stage with no problem. however, this finally stops when its revealed he gets a 'healing touch' that slows down time to save patients. only then do his co-workers actually start being nice to him... for some reason.
like yes, he has done numerous surgeries beforehand. but it was only when his ability showed up that his coworkers suddenly saw him in a positive light. someone on here basically mentioned that derek suddenly upgrading from a rookie surgeon to working at caduceus was unrealistic and i have to agree. actually, why did the doctors suddenly force him from minor arm surgery to doing surgeries that can actually threaten peoples lives if not done proper. WTF?
then theres the reveal of GUILT, the man-made viruses and one of the more fascinating parts of the plot. for the most part, they're pretty easy to take down. but the one with the triangles is the worst one out of all of them. it took me forever to figure out how to kill those.
perhaps atlus wanted to make this game painfully tricky to emphasize to the normal every day crowd on just how hard surgeons have it. though i highly doubt this was the case with the inaccuracies of the career itself in the game with derek. i wanted to like this game, especially with the creative surgery concept. i really did. especially since i love how ds games experimented with the touch screen capabilities. the music in the game is amazing and i love the 2000s campy anime art this game has. maybe sometimes these surgeries can be fun, but for the most part they're too tricky. the game is really hard to enjoy or recommend.
i was actually introduced to this game with the wii version my mom had gotten the family when i was really young, though i mainly watched my brothers play it and don't know the difficulty. hopefully it's a lot better than the original ds version.