8 reviews liked by spanisheskimo


Definitely earns its praise as one of the best stealth games ever made. Not as trial and error heavy as the previous entries, you can finally quick save too. Most of the levels allow for several different ways to tackle them, the Panama bank being my favorite. Sound and lighting is as great as ever, especially the latter. The soundtrack is also fantastic and not what you'd expect for a stealth game.

The most impressive thing about the game though is the enemy AI. It's better than games today, which is both sad and amazing. They notice when a door is left open or has been hacked, computer's been turned on, or when a person in a conversation has gone quiet. When lights are shot out or turned off they take out a glow stick to check the area. Highly recommended for anyone looking for a stealth fix

Took a while for a better engine and lots of dlc of questionable price. Arma 3 has THE MOST content for any mil sim on the market.

This ended up giving me a lot of memories in my mid teens and carried me through some fun nights I would have spent doing nothing. Single player is an intriguing and clever story but maybe not as personal as previous iterations. Physics are a bit more rigid than its predecessor which has a lot to say for me in wanting to fool around in the fantastic sandbox it is. Online missions and heist setups are or at least were very fun when I played online back in 2014/15. Detail, world and character building is insanely great and should be credited massively. This absolutely is a stellar game in many ways but can feel a bit boring when the magic of the world wears off.

Compared to San Andreas, the story never really slacks and is pretty riveting from start to finish, but all the technological advances that came while making IV meant cutting back on San Andreas' endlessly fun open world and customization features. Still, minding its few faults, an unforgettable and immersive game with a surprisingly dark and nihilistic atmosphere.

A solid, old-school Rockstar game with some great characters and writing, a timeless 60's/70's/80's vibe, a good heart, and a smaller but more detailed and dynamic open world. Definitely deserves a sequel.

While it hasn't aged the best, Manhunt is a glimpse of Rockstar's experimental former glory of not always dishing out gigantic ambitious open world games in favor of more focused and concise experiences.

This is the kind of game that simply can't be made today. It's shocking, gross, unpleasant, and much more. The core gameplay is basic, and not very good by modern standards, but it's enough to immerse yourself in the grittiness of the game's world.

Definitely give a try if you wan't something different and daring.

Having taken their flagship franchise to a new height in 2001, Rockstar gave its most important game, Grand Theft Auto III, two alternative 'flavors' in the three years that followed. First was the "Scarface"-inflected Vice City, then the "Boyz n the Hood"-playground, San Andreas.

The time periods and specific settings of those two games find me at different perspectives of understanding and experience. Vice City (another favorite) is the unhinged caricature of 1980s Miami - a world I was never alive for. San Andreas paints early 90s LA, which trails my birth and childhood.

This feels closer, personally, to my sensibilities and tastes. Vice City is alien to me, but so deeply valuable as a distorted window into a world with excessive, yet endearing qualities. My generation probably knew Vice City before we knew Miami Vice, in all honesty. And its right for our generation to do so, as we had those amazing fake radio stations to transport us right into the driver's seat, journeying to a cocaine empire. And with that, Rockstar (as they always do) looked into the well of movies and TV shows that they love.

This time, instead of zooming down the beachside at night with humidity and neon lights surrounding you, they looked to hood classics, B movies, John Singleton, F. Gary Gray, Hughes Brothers, early Tarantino, etc.

It was a game that felt like cruising down a neighborhood street during the orange sunset, surrounded by your homies. Music's blasting out the radio and into the voices of the disenfranchised community out in the sidewalk, with a world of danger just barely out of sight.

Grand Theft Auto: San Andreas does exactly what Rockstar was setting out to do, which is place the player in a sandbox, to follow a deeply derivative, but sincere loveletter of a narrative, while exploring and admiring the details of their funhouse mirror of South Central LA and its surrounding regions.

It set out to be crass, and, if we're being honest, childish (even as its being adult). It wanted to be massive - a monument to the firepower of the system it was on, and a mic drop on how to tear the walls down on limitations. I don't know if it set out to be timeless, and perhaps being a period piece is part of its design, but as document of the sensibilities of both the early 90s and early 2000s, it's invaluable. It gave talents like Samuel L. Jackson, Charlie Murphy, and others, a chance to be even more animated and comic as iconic characters that revel in being juvenile for the sake of utter fun. Did it set out to be a lightning rod for controversy? In some ways, perhaps. In other ways, probably not. But it aided in its visibility, and the name San Andreas probably registers almost as iconic as Gotham City.

It succeeded in being the new (at the time), most ambitious Grand Theft Auto game: a game where crime and debauchery is the objective, and satire and homage are embedded in a celebration of lawlessness. It was the newest flavor of their tried and tested formula - more robust and layered than its predecessors (though the other ones before it have their fans as well, naturally).

It was capturing the feeling of driving in a droptop lowrider with three of your friends, music from the radio blasting out the speakers, orange sun beating down on you through the smog, taking in a city you called home, with the dangers of a harsh reality of living just barely within reach...

This game took a lot of inspiration from Brian de Palma's Scarface, a movie that is one of my favorites. This was the first game of the GTA series that i played, back in 2007. At the time i was struck by the violence but also amazed by the freedom nature of the game, possibilities, the open world, the badass 80's feeling, the music, the interaction with pedestrians...it was a whole new level of gaming for me at the time. I will carry an enormous amount of caress for this game forever.