spookyayu
Bio
Impure mathematician//
Keeping track of games I own, plan to play/replay (on the backlog even if I played it before), and those completed that I don't plan on going back to any time soon (stored in Completed).
Impure mathematician//
Keeping track of games I own, plan to play/replay (on the backlog even if I played it before), and those completed that I don't plan on going back to any time soon (stored in Completed).
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Liked
Gained 10+ total review likes
Favorite Games
035
Total Games Played
000
Played in 2024
461
Games Backloggd
Recently Reviewed See More
Pikmin 2 is a good game, with a good concept but at many times unnecessarily frustrating. The AI still hasn't gotten better and suicide all the time, and aiming and playing what's basically a RTS with a controller (instead of motion based controls with a pointer) is a painful experience. Collecting items to pay off the debt is fun, but given that Louis ate all the carrots himself and put us in a terrible situation, the postgame incentive to rescue him is not there for me.
This game had some really good ideas going for it. The open world, traversal of the world, and the importance of height, as well as the physics engine are all cool. The atmosphere is captivating too.
Unfortunately, none of the 120 shrines offer any particularly deep puzzles, compared to games like portal, or puzzle based games like the witness. The combat is very shallow, the inventory management and weapon breaking mechanic feels more punishing than incentivising you to explore to get better/more loot as Skyrim successfully did, and the lack of a good story or a proper lore again compared to other fantasy games like elder scrolls or souls (due to being a zelda game and having to conform to it), makes this whole game a demonstration of wasted potential.
Unfortunately, none of the 120 shrines offer any particularly deep puzzles, compared to games like portal, or puzzle based games like the witness. The combat is very shallow, the inventory management and weapon breaking mechanic feels more punishing than incentivising you to explore to get better/more loot as Skyrim successfully did, and the lack of a good story or a proper lore again compared to other fantasy games like elder scrolls or souls (due to being a zelda game and having to conform to it), makes this whole game a demonstration of wasted potential.