Straight-forward 2.5 platform action platform game that is short but sweet.

Intriguing exclusive weapon based 3D fighting game, with rough controls.

Definition of underrated! Captivating story (in English) for an action-adventure game of the 32-bit generation. Graphics are good keeping it simple with engaging gameplay through 27 stages. Solid experience. Beautiful opening and closing music as well!

Abysmal frame rate resembling a picture slide-show. Graphic glitches from pop-ins, texture warping, and chopping image clipping when turning your wheels on stages. Good music and subpar sound effects. Three courses that allows for Automatic or Manual transmission. Would have been the lowest score ranked but I've used emulation to boost CPU speed allowing for smoother gameplay. Still a very poor 32-bit 3D racing game, one of the worst!

This review contains spoilers

This game was cryptic!

On the surface you have a delightful pre-rendered 2D run 'n gun that included platforming, item collecting, unique hovering mechanic, complete with boss battles. What's not to like? The moment you press start to begin your journey on the first stage it became clear something is off. Several things are wrong. What is considered background and foreground in order to jump on, slippery walking and running controls, hit detection of enemies, hit detection of your gun. But that isn't game breaking, more of a nuisance instead - besides it wasn't programmed by some big name developer. Then you realize you need to utilize the flying mechanic of shooting your gun down while doing a running jump in order to hover over obstacles such as spiked vines. Tricky at first but eventually will need to become second nature to progress throughout later stages.

So far not a terrible game, sloppy but not terrible. Now I will explain the cryptic elements. Stage 3 has you needing to move by shooting, a briefcase to use as a trampoline in order to jump on a roof of an exit door. A second one in order to collect a poorly visible ticket stub in the air. Bosses show little to no indication they are being attacked. Your charge shot ability takes fifteen seconds to shoot that is practically useless since enemies will walk into you or shoot you from across the screen. Charge shot also doesn't damage bosses and certain enemies. I'm still unsure what the importance of collecting musical notes were. On top of all this is the quick deaths from leap of faith jumps, soon your credits will expire.

I will give credit to the Kitchen stage, and tunnel they were not as obscure on the requirements to complete them. The second to final stages falls back to being cryptic returning to several elevators, melting monsters, and retrieving headphones to name a few. The wheelchair stages were a good change of pace. Overall a very amateur, sloppy, experience with a fantastic soundtrack. If it wasn't for all the issues it would have been an average score but it suffers from several that make it unnecessarily more difficult then it should be.

Early multi-direction shoot'em up that is just off the mark of being a good game. Original rotating mechanic that fires in multilateral directions, plenty of enemy variation, large boss battles, weapon power-up, scarce life power-ups. One issues I had was understanding the weapon power-up gauge since my weapons primarily stayed the same. Lot of trial and error on unexpected enemy placement, and realizing what weapon to use on particular bosses.

Tip #1 you can touch any part of the stage without taking damage.

Tip #2 Play similar to a run'and gun and use stages with sharp angles to calculate your next maneuver without taking damage.

Tricky cute'em up! Starts off as your average early horizontal shooter equipped with homing missiles. Unique items such as the bow-tie that increases your missile ability, what appears to be ancient sake cups increases your score, carrots for health, and the rare Tanuki statue that renders you invincible for a short time while flashing and glowing in bright rainbow colors. Fair life bar, and continue options. Now here comes the tricky parts - some items can get stuck on the bottom ground frame that will become unattainable. A few spoilers ahead the final two stages have their share of surprises with an unexpected progression to reveal the final boss.

Great memories reading the comic book series years ago, around the time the exclusive game was released. I rented it a few times but could never progress that far. Finally going back all these years later to complete it! That being said, it is a charming game that draws you into the world that allows for 2P co-operative gameplay and use of the light gun.

Changes up from a standard run'and gun, platformer, arcade first-person shooter, to name a few. Downside is the sloppy hit detection whether jumping platform to platform, dodging explosions, and falling through micro cracks near elevators. I found a few mechanics such as roll-dodging, and jump kicking detrimental overall.

Several steps down from the arcade original overall; average graphics, slow gameplay, although the unique formation feature is in-tact. Difficulty ramps up on stage 5 onward. I had trouble recognizing what was in the background and foreground maneuvering my ship. Tricky stages that requires the proper formation, but the bosses are a breeze once powered up.

The definition of visual aesthetics for a platform game. Everything from the settings, character design, and mist graphical effects have distinct ambient dream-like quality to them. Unfortunately the gameplay is average and isn't breaking any new ground. Overall you have a mixed bag exclusive home console game.

Intriguing early exclusive shooter. Forgiving continues, plentiful power-ups, beautiful soundtrack. I'd like to mention speed power-ups could be detrimental to accumulate when navigating tight corridors, tunnels, and could make it more difficult to dodge bosses bullet patterns.

Fantastic follow-up! More co-pilot action but now being twice as difficult as the original. Innovative stages and abundant surprises around each boss completion.

Outstanding run'and gun 2P action game that only improved on the original! Smooth animation, detailed sprites, graphical effects, and above all challenging difficulty. This time around you do have a life meter.

Going to be a bi-polar review because of the sharp spike of difficulty on the final boss. Overall borrows heavily from Star Soldier series with near identical power-ups, stage design, vertical scrolling speed, with little slowdown.

Fantastic music that is also played throughout. Initially was going to recommend for beginners in the genre that allows forgiving continues, plentiful power-ups, fair mini-bosses and end bosses.

Although the final boss last version is near impossible to defeat the difficulty ramps up to where no amount of bombs, shields collected will save you! Average, borderline shooter lacking identity.

Average shoot'em up that features a whip ability to smack your enemies.