This review contains spoilers

I did not like this game very much at first. I didn't hate it, but I walked away feeling disappointed.

If the first game was a folk song, this game is a bloated opera. It's trying to make some kind of grand statement about cycles of violence, but it does it in such a manipulative way. Remember brutally stabbing that dog that ends up being a cute pet later on? Yeah, that kind of stuff just didn't work for me.


The 2018 game was one of the best reboot/sequels of all time, and this is very much an iterative sequel in every sense of the word. But, within that context, it's just about as good as I hoped it would be.

My only real complaint is that the shackles of the PS4 can be felt everywhere. Yes, it looks and runs amazingly well on PS5, but this is really a PS4 game pushed to the absolute limit. Take a shot every time you have to shimmy through a crack in a wall to hide a load time and you'll be trashed in 10 minutes.

What more needs to be said? This game is the nearest thing to delivering on the promise of open adventure the original Zelda planted into our collective heads back in 1986. There are bigger and 'denser' open worlds, but no other game comes close to the sense of discovery and mystery that this game provides.

Did Bayonetta 1 and 2 have so many railshooting sequences and giant kaiju fights? I can't remember as much of this filler in the first two games. Sure, this stuff mixes the game up, but they are pretty shallow especially when you compare it to the game's core combat. It feels like whenever I'm starting to get into a rhythm with the combat it pulls me out into a dumb rail shooter sequence or a big kaiju fight with dumbed down controls.

A little more derivative than the first game, but that's not necessarily a bad thing. Requiem takes some heavy inspiration from the Uncharted games with more impressive set pieces, a mysterious island full of ancient ruins, and more opportunities for direct combat. I found some of the stealth and rat puzzles pretty tedious, and the game is probably a few hours too long, but I'd still recommend it to anyone looking for a solid action-adventure game.

UNLESS

You can't handle a devastatingly sad story. Amicia and Hugo simply cannot win, and I wanted nothing more than for them to find happiness. Seriously, this game is emotionally brutal.


This review contains spoilers

It's undeniably well made and is visually stunning, but this style of open world game is just so tired at this point. I couldn't help but feel bored half of the time during my 77 hour playthrough. Set a quest or a map icon as active, travel to the destination, play through said quest or open world activity, rinse and repeat dozens upon dozens of times.

The story was actually what kept me playing. It has huge 'Kryptonians are invading our planet' vibes and was just weird enough to keep me interested. Until the end, of course, which is all set up for a third game with little payoff.

So yeah, it's not bad, but not great. It's amazing that such a huge and beautiful open world feels so pedestrian at this point, but that's just where the genre is at because so many of these games have been pumped out over the last 15 years.