Pretty fun puzzle game. I've never played Dr. Mario before, but people who have seem to think it improves on its mechanics so I trust them.

I just hope the theme won't date it too much. But even if it will I think it will at least be an amusing time capsule into the conspiracy culture around the pandemic in the early 20's.

It certainly feels like a discounted version of minecraft. But hey, I guess that's the price you gotta pay to have it available on the go (especially back then).

Definitely ruined by the excess of microtransactions. Made me wish it was just available for a fixed price like the first game.

Very fun tower defense game. But I think it's too easy for its own good. I think it certainly disincentivized me from replaying it more when you need to get through so many levels just to get to any of the remotely difficult ones.

A really fun arcade game, especially when playing with friends.

I think calling it a pacman ripoff is pretty stupid to say the very least considering that the way it plays is really nothing like pacman, only sharing superficial characteristics.

The Dark Souls of Super Mario. Perchance.

Fr I do wish later mario games were more like it. The feeling of satisfaction after beating a difficult level I died countless times in is impeccable.

No wonder this game revolutionized platformers. It's still really fun to play. It's simple but challenging, and the controls feel great.

It's pokemon, with all the clunkiness one would expect from the first entry that's also a gameboy game.

I was invested enough to play it to the end, but once I was finished my will to play more pokemon completely left me. There is just no challenge in fighting until the last couple of boss fights, so I didn't feel like I was prepared for competitive fighting, exploration is non-existent on account of how linear the game is, and the story is nothing special.

The completionist in me just doesn't want to continue with the story before I'm done with all the tedious sidequests.

I will admit that while that part of the game which turned me off is on me, what I think isn't is the gameplay being confusing. It's just way too difficult to try and actually understand what every effect of every action going of is or trying to form deep strategies from it. The way I always end up playing is just by using every skill as soon as it is available.

I want to see how the story was done here myself. But the grinding needed to get all the stuff you need to train is ridiculous. I'm aware you can easily change your stats to bypass it but I don't think that excuses the poor game design.

Really great game for getting into the story of Bionicle. The point and click adventure gameplay is fine but nothing special. And I will assume that the nui rama shooting mini game has already received a lot of derision.

Those arcade minigames were the bane preventing me from finishing this game as a kid. Idk what that says about me.

The stories here aren't anything to write about (though II certainly has a much more interesting plot and setting than I which feels like it just has a very old-gamey excuse to go through the game).

What I highly appreciate about both of them is just how free they are in letting you explore, as well as how much you actually have to do to beat them. For example, people often get mad about all the stuff you have to do to beat the bosses in mt I, but the truth is that all of them bar the final one are 100% optional. If you know what you're doing, fighting them is there only for benefits to you as the player. Mt II isn't free in that way, but the existence of an overworld where you can wander around gives it that feeling of freedom that I feel is kind of lost in smt I and II, and slightly recovered by IV.

Subtracting points for controls. Especially since the c stick feels like a pain to use for Smash attacks and yet is still the best option you have.