tehnik
TBD
Pretty fun puzzle game. I've never played Dr. Mario before, but people who have seem to think it improves on its mechanics so I trust them.
I just hope the theme won't date it too much. But even if it will I think it will at least be an amusing time capsule into the conspiracy culture around the pandemic in the early 20's.
I just hope the theme won't date it too much. But even if it will I think it will at least be an amusing time capsule into the conspiracy culture around the pandemic in the early 20's.
2009
1980
1985
1996
2013
I was invested enough to play it to the end, but once I was finished my will to play more pokemon completely left me. There is just no challenge in fighting until the last couple of boss fights, so I didn't feel like I was prepared for competitive fighting, exploration is non-existent on account of how linear the game is, and the story is nothing special.
The completionist in me just doesn't want to continue with the story before I'm done with all the tedious sidequests.
I will admit that while that part of the game which turned me off is on me, what I think isn't is the gameplay being confusing. It's just way too difficult to try and actually understand what every effect of every action going of is or trying to form deep strategies from it. The way I always end up playing is just by using every skill as soon as it is available.
I will admit that while that part of the game which turned me off is on me, what I think isn't is the gameplay being confusing. It's just way too difficult to try and actually understand what every effect of every action going of is or trying to form deep strategies from it. The way I always end up playing is just by using every skill as soon as it is available.
2001
2009
The stories here aren't anything to write about (though II certainly has a much more interesting plot and setting than I which feels like it just has a very old-gamey excuse to go through the game).
What I highly appreciate about both of them is just how free they are in letting you explore, as well as how much you actually have to do to beat them. For example, people often get mad about all the stuff you have to do to beat the bosses in mt I, but the truth is that all of them bar the final one are 100% optional. If you know what you're doing, fighting them is there only for benefits to you as the player. Mt II isn't free in that way, but the existence of an overworld where you can wander around gives it that feeling of freedom that I feel is kind of lost in smt I and II, and slightly recovered by IV.
What I highly appreciate about both of them is just how free they are in letting you explore, as well as how much you actually have to do to beat them. For example, people often get mad about all the stuff you have to do to beat the bosses in mt I, but the truth is that all of them bar the final one are 100% optional. If you know what you're doing, fighting them is there only for benefits to you as the player. Mt II isn't free in that way, but the existence of an overworld where you can wander around gives it that feeling of freedom that I feel is kind of lost in smt I and II, and slightly recovered by IV.