Crown Tundra limped through the wind and rain so Teal Mask could run.

A fun story, some solid characters, and a very entertaining expansion on Scarlet & Violet's already hardy foundation. I can't wait for part 2!

If I had to choose one word to describe this game, it'd have to be "baffling." In certain aspects, Security Breach is very nearly competent; the art direction, voice work, and- to an extent -environmental design are on point, and clearly display some level of passion from the team behind them.
Unfortunately, this is where the positives end. As I'm sure you don't need me to tell you, this game is nearly unplayable in almost every way. Marred by constant glitches, inscrutable gameplay decisions, and a plot even more convoluted than it's already incomprehensible predecessors, almost everything about Security Breach is an undeniable mess. My friends and I had a damn good time laughing at it, but that's just about the limit of what one can take away from this game.

A gruesomely funny, surprisingly solemn foray into smashing things with a sledgehammer. It's best to go into this one blind, without a doubt, but be ready for a twist.

A masterclass in the quiet, somber horror of grief, one that brought me closer to Grandpas I grew it with.

Wishing New Grandpa all the love and support we can muster as he moves on to bigger and better things! We love Grandpa! Yippee!

The sole reason I love Splatoon 2 so much.

Look, I really, REALLY like this game, and you wouldn't catch me saying a bad word about it. The story is a masterclass in Fromsoft's iconic worldbuilding, told through the badly damaged lense of item descriptions and cryptic, slow-paced conversations. The gameplay is pretty much exactly what you'd expect, the character designs are pretty goddamn slick, and the bosses are as solid as ever. By rights, I should adore this game.

But something about it just feels kinda... eh, y'know? It feels like all the interesting shit happened before your character woke up at the bottom of a sopping wet cave, to a degree I consider much more substantial than in other Fromsoft titles. This might just be a me thing, but it still impacted my experience more than I'd like to admit.

Oh yeah, it's also horribly optimized for PC. If you don't have a controller, you're not gonna have a good time.

Look, I know that a lot of people don't like this game. The criticisms I've heard are entirely valid, and I won't go around knocking people for disliking this thing I like.

That said, Moon remains my favorite Pokemon game of all time. I like the story, what can I say.

A love-letter to the Monster Hunter franchise that fails to shine without the benefit of nostalgia.

I mean, what the hell am I supposed to say? It's minecraft! You can't walk through a goddamn target without knowing what this game's about.

A cute, solidly made mashup between community management and rogue-like combat. Though not much for replayability, this game remains a pleasant memory.

I quite liked this game; the world, in particular, really drew me in.

Can't say no to big robot dinosaurs, either.

For somebody who'd never played a Sinnoh-region game, I had a fantastic time! A fun story, (comparatively) innovative mechanics, and that good old-fashioned Pokemon charm came together quite well with this one.

This was my first-ever Pokemon game, and I still consider it one of the best I've played. According to my friends who've played Ruby, it's an upgrade, but I consider it good enough to stand on it's own: a good game, I think.

A baffling journey of grief, music, and the ever-present question of "god, do I really need to waste my ammo on that guy?" If you like cosmic horror, getting bummed out, and- oddly enough -the old, bad, Resident Evil games, this is the masterpiece for you.