is this some type of single person story that i'm too married to understand

(nice enough, but didn't grab me)

something eerie about the timing of the loss of hope for britain in 2019 and the release of a true game as art in British LAds Hit Each Other With Chairs: A Bitsy Retelling

honestly i really loved looking at the architecture more than anything else. extremely cool apartment block.

Devotion is iterative horror, and i don't mean that necessarily as an insult; you can feel its influences strongly throughout (PT, silent hill, dark water, RE7) but it has a real character of its own. solid jumpscares, simple puzzles (altho i got stuck on one bit when you had to backtrack), good dreamy nightmarescapes. some real fun visual tricks and unexpected turns keep it interesting. cool game.

every time i think about this game i think about my dear friend tom recommending the freeware version back in 2009 and me just being baffled and annoyed by it. anyway it's been 12 years and i've sunk probably thousands of hours into this and the sequel and i'm sorry tom, you were 100% right, you always are, spelunky rules, a truly beautiful game

i want more games that feel like this! like they're straining against the edge of the engine they're built on to tell a story bigger than the mechanics really allow! this feels organic, like you can see the seams, and i adore that. i like messing around in a time loop!

i liked it when the ghost appeared

car-centric suburbs... the real horror

the lion assad outlasts yet another foe

i've completed this about five times now, both before and after they added the much-earlier softlock screen. it's what you actually want from a casual game - low-impact, visually uncluttered, easy to pick up and put down on a whim, doesn't distract from a podcast or whatever - and thats why nobody will ever effectively copy it. its just good game design!

british lads hit each other with chairs

the purpose of gameplay is to hide secrets

i rate this highly because i'm a boring guy, but really because this was the high point of mid-tier games, when a studio would be given a solid budget to turn in a CoD rip-off for a major publisher, and then given free reign with what they did with it. i respect the hell out of taking that brief and making something so utterly scathing and depressed. good for them.

time to eat 7 pieces of garlic and kill god

great to make a Nasty game, about being nasty and doing nasty, horrible things, in a way which feels nasty even as you're doing them

honestly bumped up a couple stars by just how big dick a move it is to continue to call it garrys mod even when it gets to commercial release. aspirational.