tthiele0204
2015
Easily the game I've sunk the most hours into on the 3DS. Probably the best map design and variety in the series, core gameplay is great too. On Hard/Classic this might be one of the most clean, yet still challenging difficulty curves in a SRPG I've played. Great fun with this, assuming you skip the cutscenes.
2016
2000
1998
2003
2022
Here's my notes for my series replay:
- Weapon management is archaic and downright obnoxious for most of the game. Four inventory slots is even more of a joke.
- There are two (fucking 2) map themes.
- Lays down groundwork for long running series tropes (Jagens, R/G cavaliers, the Camus archetype villain, etc.).
-Very jank and exploitable gameplay in the last half, last few chapters were a game of warp Marth to Castle, seize castle which I didn't really mind tbh because I feel like this game is a little too long for what it does.
-Archanea is a neat setting and I love the world-building.
-Neat for the time is the best way that I can put it.
- Weapon management is archaic and downright obnoxious for most of the game. Four inventory slots is even more of a joke.
- There are two (fucking 2) map themes.
- Lays down groundwork for long running series tropes (Jagens, R/G cavaliers, the Camus archetype villain, etc.).
-Very jank and exploitable gameplay in the last half, last few chapters were a game of warp Marth to Castle, seize castle which I didn't really mind tbh because I feel like this game is a little too long for what it does.
-Archanea is a neat setting and I love the world-building.
-Neat for the time is the best way that I can put it.
1992
Notes from my replay:
-Presentation and music is definitely a step up from the previous game, despite only being a year apart.
-Over-world map is neat, but Alm/Celica split is never really utilized for gameplay until the end at the Dragon Volcano.
-Disgusting difficulty spikes at certain points. Alm's first few maps into Act 4 were brutal. Geyse's Map is also a serious roadblock if you don't play around Catria and Palla.
-The story feels more character oriented this time around, rather than Marth just being the conduit for his story to take place. Alm and Celica have a great dynamic, despite this being an ancient game with little-to-no dialogue comparatively.
-Monsters are neat but either way too easy or bullshit hard. Encountering a biggle for the first time actually made me wanna rip my hair out.
-More than ever you NEED to train your pegasus knights up. Falcon Knight is the best class in the game, hands down. The triangle attack is also very, very effective at taking down some of the toughest enemies in the game, as well as getting you out of potentially tight spots.
-This feels like a neat experimentation to build off of the first game, but I can see why they chose to return to Archanea for the third game, as this one was a HUGE departure from the first game, almost feeling like a step backwards in the depth of strategy.
-Presentation and music is definitely a step up from the previous game, despite only being a year apart.
-Over-world map is neat, but Alm/Celica split is never really utilized for gameplay until the end at the Dragon Volcano.
-Disgusting difficulty spikes at certain points. Alm's first few maps into Act 4 were brutal. Geyse's Map is also a serious roadblock if you don't play around Catria and Palla.
-The story feels more character oriented this time around, rather than Marth just being the conduit for his story to take place. Alm and Celica have a great dynamic, despite this being an ancient game with little-to-no dialogue comparatively.
-Monsters are neat but either way too easy or bullshit hard. Encountering a biggle for the first time actually made me wanna rip my hair out.
-More than ever you NEED to train your pegasus knights up. Falcon Knight is the best class in the game, hands down. The triangle attack is also very, very effective at taking down some of the toughest enemies in the game, as well as getting you out of potentially tight spots.
-This feels like a neat experimentation to build off of the first game, but I can see why they chose to return to Archanea for the third game, as this one was a HUGE departure from the first game, almost feeling like a step backwards in the depth of strategy.
Notes for my series replay:
-Right off the bat, most drastic upgrade in the series in terms of presentation imo
- Mini-remake of FE1 cooked into the game, honestly a really solid way to play Marth's first game.
-Gaiden systems and story left in the dust in favor of the familiar, but systems of FE3 radically overhauled for the better. This game sets the precedent for how the trading system works in the series to come and felt like a dream come true after the first game.
- Music is honestly gorgeous for a game of this time, was blown away by "Legend of the Divine Dragon (B)" and "Holy War" as those tracks go absolutely fucking crazy.
-Fliers are still absolutely fucking busted for no reason with very few draw backs. FE3 tries to nerf fliers by forcing dismounts in inside spaces with stat penalties, which is an interesting idea, but then simply puts them on par with footlocked units in most cases.
-Star shard system for book 2 unit building is super fucking awesome. Getting 20's across the board on your fave units is really fun.
-Easiest game so far, but has some really interesting map design, and feels really well tested. Only poorly aged map imo is the final map being three separate parts with no hard saves.
-Story and lore of Archanea has been better defined and expanded from the first game, and honestly handles the villains a little bit better.
First game thus far that I would whole heartedly recommend if you're not doing a series replay like me.
-Right off the bat, most drastic upgrade in the series in terms of presentation imo
- Mini-remake of FE1 cooked into the game, honestly a really solid way to play Marth's first game.
-Gaiden systems and story left in the dust in favor of the familiar, but systems of FE3 radically overhauled for the better. This game sets the precedent for how the trading system works in the series to come and felt like a dream come true after the first game.
- Music is honestly gorgeous for a game of this time, was blown away by "Legend of the Divine Dragon (B)" and "Holy War" as those tracks go absolutely fucking crazy.
-Fliers are still absolutely fucking busted for no reason with very few draw backs. FE3 tries to nerf fliers by forcing dismounts in inside spaces with stat penalties, which is an interesting idea, but then simply puts them on par with footlocked units in most cases.
-Star shard system for book 2 unit building is super fucking awesome. Getting 20's across the board on your fave units is really fun.
-Easiest game so far, but has some really interesting map design, and feels really well tested. Only poorly aged map imo is the final map being three separate parts with no hard saves.
-Story and lore of Archanea has been better defined and expanded from the first game, and honestly handles the villains a little bit better.
First game thus far that I would whole heartedly recommend if you're not doing a series replay like me.