An interesting game in the end, one which ended up being more fun and satisfying than I expected, but very much one of two halves, at least as of patch 1.31.

The first part is the first act, the linear section that's about six hours or so long, and arguably the final mission. When the game's guiding you along and fully working (as it was during act 1 at least) it's full of energy and pushing you along. A 15 hour or so campaign of that would be just my kind of game.

The other half is the middle part when you're in the city doing missions, and that's more of a mix in quality. There are some good stories in there as you get to know the side players in the game but the simulation and engine struggle so much and so often. It only outright crashed on me once but I did have to reload a few times and there were many occasions where I was thinking in the back of my mind about the possibility that things had gone wrong. In fairness, whenever they did, the game fixed itself with a reload but it did kind of drag things down a bit.

A low 4 but I'll revisit after the next big patch, go for some of the other endings maybe. It's so close to being great but at the same time I can see it needing so much work to get there.

A really nice little game to run through and enjoy the art. Ideal for game pass. Well worth your time if you have a couple of hours free.

Short but the right length; if it had been much longer I suspect it might have had difficulty keeping the internal logic consistent and avoided becoming the kind of game where all you are doing is guessing what the designer was thinking rather than working it out yourself.

A neat card game with a really interesting structure around it. I'm not a fan of deck builders so for it to keep me going to the end was an achievement, though it did take a few attempts for me to get there.

Enjoyed it overall. Got sloppy towards the end with some major framerate and loading problems, especially on Vita, and the "ending" was absolute bullshit. They clearly ran out of time and money. Good job the next version is out this year.

A really nice way to spend an hour and a half or so. Lays it on a bit thick at times (I blame the schmaltzy Fulltines soundtrack on the journals) but it tells its story at the player's pace without stretching out and has a satisfying ending. I'm really not sure why people talk about it not being a game - it could only ever be a game otherwise it wouldn't work at all.

Pretty good overall. I thought it was a couple of hours too long and ended too suddenly, and I'm certainly not as positive on it as I was about 2 hours before the end, but I'd certainly pick up a new one if they make it.

Cleared all the story missions. 91 hours! I think that counts, even though I have Unlimited mode and a bunch of stuff to go for platinum. I've seen the ending credits 4 times in different parts of the story mode so that should be enough. Probably not the best Musou game to play, but certainly the one which encouraged you to break it as much as possible.

Unironically, lovely stuff. Not massively long, but certainly enough there for 20 quid and just something you have to play through yourself. It really builds a bond with the player without passing it through a character or other cypher and uses touch wonderfully. If you have a Vita, this is pretty much essential.

By far the weakest COD campaign yet. The most positive thing I can think to say about it is that I can now free up the space in case I need it when the Japanese PS4 launch happens on the 22nd.

And now... EMINEM! Nearly as embarrassing as that terrible Linkin Park track on the menus in Gundam Extreme Versus.

Main scenario clear - it took over 30 hours so I think it counts! Loads of DLC stuff left for me to do, though. Really good commute game thanks to the short maps and number of things you can do (item world, character world, revisiting stuff for grinding, assembly stuff...). Enjoyed the story bits because the voice cast sounded like they were just having so much fun.

Not bad. Some annoying areas and even some forced stealth. Got through it, though. Graphically all over the place - it looks amazing one minute and a herky-jerky mess the next. The 30fps cap option helps a lot. The best thing about the game was the sound, I think. Some great future guns and I enjoyed the soundtrack.

Official mode clear - again, this counts because it's the mode which actually has proper cutscenes, voices and the like. For someone who isn't familiar with the Gundam series, it's a surprisingly good introduction to the story, though the later stories are a bit convoluted. The game itself is a lot of fun, though it lacks challenge because the charged shot is far too powerful. I liked the Gundam 3 system of small energy bars and Extreme Versus-style "forces remaining" gauges, keeping you on your toes. The music this time around is pretty bad too: not because the music itself is bad (it's mostly classic Gundam themes) but because they're weak arrangements. That said, there's a finite amount of TM Revolution I can take per day...

My first Lego game. Good fun, but the combat really wore thin after a while.

Really great stuff. Even as a PS3 port, I would be happy if all PS4 games looked and ran like this.

Good port. Shame about the audio quality on the Vita version but the touch-based heal menu makes up for it. I had to give up on the idea of getting most of the ultimate weapons powered up when I remembered what exactly I had to do for them!