vaugna16
2023
2022
the blueprint for every military shooter campaign that would follow - how does it hold up? The sections where you have to wade through a clown car's worth of respawning enemies are kinda annoying but are made up for with the more straightforwardly linear setpiece sections - All Ghillied Up in particular is the highlight of the game's campaign. It also marks the breaking off point from the vaguely grounded WW2 stories of CoDs past into its own amusingly convoluted Tom Clancy-esque alternate future lore. Shoutouts the delightfully 2007 Infinity Ward rap that plays over the credits.
2006
2016
2020
1994
playing as Ardyn is fun but I kinda found the story a bit shit
a lot of the new details added to his backstory feel like they make him a less interesting character, the raid on Insomnia feels like a massive thing to have never been mentioned before, and the stuff with Bahamut in the ending feels like a huge stretch
We'll see how I feel when I get around to the novelization but if this was the direction the Dawn of the Future timeline was taking ehhh maybe it was better off dead
a lot of the new details added to his backstory feel like they make him a less interesting character, the raid on Insomnia feels like a massive thing to have never been mentioned before, and the stuff with Bahamut in the ending feels like a huge stretch
We'll see how I feel when I get around to the novelization but if this was the direction the Dawn of the Future timeline was taking ehhh maybe it was better off dead
1999
sampled this for a couple hours cause I don't really have the patience to grind out a multiplayer expansion by myself, maybe one day I'll go throw on a podcast series and go back to it but probably not lol
if you got three buddies who REALLY like FFXV's combat and REALLY like MonHun grinding this might be the game for you! the combat is pretty good honestly, you don't have as much auto tracking as Noctis so you have to play a smidge more carefully and you have access to more weapon types based off some of the royal arms like a katana and mace. It is very much a grind out missions kind of thing tho, don't expect much story besides a little bit of insight into what's happening during Noctis's naptime and getting to hang around some of the C-listers of FFXV. I really dig the color palette and visual style, borrowed heavily from Kingsglaive, tho you can definitely tell this was a very budget expansion
if you got three buddies who REALLY like FFXV's combat and REALLY like MonHun grinding this might be the game for you! the combat is pretty good honestly, you don't have as much auto tracking as Noctis so you have to play a smidge more carefully and you have access to more weapon types based off some of the royal arms like a katana and mace. It is very much a grind out missions kind of thing tho, don't expect much story besides a little bit of insight into what's happening during Noctis's naptime and getting to hang around some of the C-listers of FFXV. I really dig the color palette and visual style, borrowed heavily from Kingsglaive, tho you can definitely tell this was a very budget expansion
2023
surprising amount of heart
the combat is very reactive with a heavy emphasis on the two types of parries over combos while mixing in third person shooter gameplay. It can be a challenge to get the hang of at first, but use the built-in combat practice to get the hang of it. The story is almost hitting on some legit themes about dehumanizing ourselves to corporations for money though it's not quite at the forefront enough to fully land but I'm surprised it was aiming that high. it does feel like it could have used one or two more levels before the endgame though
the combat is very reactive with a heavy emphasis on the two types of parries over combos while mixing in third person shooter gameplay. It can be a challenge to get the hang of at first, but use the built-in combat practice to get the hang of it. The story is almost hitting on some legit themes about dehumanizing ourselves to corporations for money though it's not quite at the forefront enough to fully land but I'm surprised it was aiming that high. it does feel like it could have used one or two more levels before the endgame though